World of Warcraft - English (NA) Forums -> [Warlock] Current Bugs
OP from that thread for those that cannot read there.
GC et all, here is a short list of some of the major bugs that Warlocks are seeing/dealing with. A comment about these or what else you would like from us (WWS, screenshots, etc) for these problems would be nice as these are hurting our performance in raids.
These are primarily the Aff bugs since that is what I have the most experience with, although some of these are cross-spec issues.
1. Shadow Embrace:
well documented and I think you are aware so hopefully that fix is coming along. Unless this is the magic 'stop bringing aff locks and eating up all the dubuff slots' check you have implemented The bug mirrors the Unholy Death Knight's problem with Ebon Plague. Only one Affliction Warlock is able to gain the Shadow Embrace debuff per target.
When Immolate is clipped (meaning a new Immolate will land on the target before the old Immolate has expired on the target), the new Immolate sometimes does not land and it forces a recast. This is reported as happening even to people that are hit capped (myself included) for Immolate. We are then forced to waste mana on a recast once we finally notice that it did not land. Most of us are precasting to refresh it so that Immo should land right as the old one is expiring so that the timing is very precise. Immolate 'missing' the target like this is becoming quite a large problem and nuisance.
My personal Immolate uptimes vary from Unstable Affliction, anywhere from 2-13% and this is absurd because I'm casting them back to back 100% of the time, so their uptimes should be next to identical. Any large variance is due to Immo not landing (UA is always higher).
Tested and Found not a bug.
3. Corruption: At times, even while Haunt is on the target, people are noticing Corr falling off the target for what seems to be no reason at all. This ends up having the same implications as the Immolate bug from above.
4. Drain Soul:
While attacking multiple mobs, if while casting DS on one target, one of the other mobs happens to die first, DS is then canceled on your current target.
After more testing we are showing that there is no bug with how Corruption falls off. Seems the way to correct it is to ensure that haunt is refreshed before the last tick of Corruption happens. How we do this...seems that we will still have issues with it falling off. Old bug 3, while listed is invalid now.
5. People are reporting issues with how pets engage targets, in that they do so early and usually resulting in their death. While we can say that we need to manage our pets better, and this may be partly true, we are left wondering what changed that we have to micro manage our pets more now. More testing is required for this issue.
6. Pet Pathing:
A handful of patches ago pet pathing was improved in that, for example, if you were to jump down a ledge, the pet would teleport right next to you. Now we are back to it trying to find a proper 'run' path to you, usually resulting in the pet despawning. ie. Thaddius ledge.
7. Corruption and Everlasting Affliction:
When a Corruption is refreshed via Everlasting Affliction it reverts the base coefficient from 120% back to the original 93.6%. This results in a quite dramatic DPS decrease.
Those are the main bugs that bother me the most night in and night out of raiding. Also in regards to making the Aff rotation less of a science. Remove the Siphon Life spell and add the healing to another spell, ie. Corruption also heals for X% when talented.
We have a discussion on EJ going on about this thread as well. Plenty of more examples and evidence to these bugs.
People are also reporting that Haunt is behaving like the bug with Immo, can we have some people test that? I rarely, if ever, clip Haunt so I really havent seen it. I'm also away from WoW (zomg) all weekend so I'll only have forum access