This is the thread for discussing DW Tanking in 3.3 and beyond. If you think that something crucial is missing from the OP, please post in the thread or PM me about it.
With the introduction of the DW talent in the frost tree, DW tanking became finally viable threat-wise. Typical talent specs and rotations can be easily derived from the DW DPS talent builds. You will find these talent specs in this thread along with some answers to typical other tanking questions: glyphs, rotations, weapons,...
Please check the FAQ before posting, otherwise you might receive an infraction.
Q: My best friend says I will get parry-gibbed if I DW tank! What can I do?
A: Parry-haste is not enabled in any boss encounter where it would make a difference. There's no Illidari Council 2.0.
12/52/7 (please notice the link to the wowhead talent calculator)
A classic deep frost talent spec with two points in SoB for additional RP generation.
10/54/7 (please notice the link to the wowhead talent calculator)
Another classic deep frost talent spec with two points in CotG for additional RP generation.
10/51/10 (please notice the link to the wowhead talent calculator)
The 2pt10 tanking bonus gives rise to the possibility of general-purpose DnD tanks. Here's a DW frost version of it.
IT-PS-OB-BS-BS-RPDUMP -- OB-OB-OB-RPDUMP
Use as many FS as you like (or can) in the RPDUMP section. In many encounters, it can be useful not to use all your RP in the RPDUMP section so you can still use your interrupt spell (20 RP). Keep in mind that RS should be macro'd to every ability (see below).
If you don't like fix rotations, you should basically just burn your runes to keep the diseases and Blade Barrier up. Death Runes should be used for OB whenever available. Consuming the Rime procs together with a KM proc is a good idea. However, a KM proc used for FS is fine as well. Consuming your KM proc for IT is the worst choice.
DnD-IT-PS-PEST -- TAB --- HB
Afterwards, use this modified single target rotation on altering targets:
IT-PS-HB-PEST-BB-RPDUMP-OB -- TAB
Please refer to this excellent post of Grigori.
Slow/Slow produces the highest amount of threat. However, new slow tanking weapons are yet to be discovered. So you can either use slow DPS weapons or mix a slow DPS main hand with a fast tanking off hand. Don't use two fast tanking weapons and then complain about low threat in this thread.
Starting with 3.3, Rune of the Nerubian Carapace will probably be the best rune enchant. Depending on the encounter, it might be useful to have another weapon with Rune of Swordbreaking on it.
Use a RS macro for every ability, for example here's a macro for IT:
/cast Icy Touch
/cast !Rune Strike[/TABLE]
The '!' modifier on the Rune Strike makes sure that it won't toggle off RS.