So what role do they think we play? Savage Defense seems to be targeted at tanking single, slow-hitting targets. I would also suggest it's targeted at targets that deal spell damage since the shield is more effective against spells than melee because it's most likely pre-armor. Are they trying to make us caster tanks?
Damage shields/blocking is more effective against weak hitting Bosses. The larger the Hit the less of a percentage
is the damage shield. Reducing a 5k hit by 1.5k is way better then 15k->13.5k
One more thing that kinda worries me: it will be MUCH harder to determine the defensive value of an item.
Let's say you have one with lot's of Agi and Haste against one with Crit and AP.
Now you can say: the one with agility is better, because it gives dodge while the second item doesn't give any
With 3.1 that won't be possible any more because all 4 stats offer defensive values...