WoW General Forums
â€¢Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
In our 3.1.0 class updates post, we had announced plans to remove consumable ammunition from the game upon the release of the next major content patch. Our original plans were to change ammunition so that hunters would no longer need to utilize bag space, while adding some new functionality that would continue to make ammunition a compelling element of gameplay. Unfortunately, this intended change will not be completely ready in time for patch 3.1.0.
We still fully intend to move forward with this change when the additional functionality becomes available, and for 3.1.0 we still intend to remove the need for pouches/quivers by greatly increasing the stack sizes on arrows and bullets, and the haste bonus from the bags will be preserved in another fashion. Weâ€™ll be sure to inform our players with further updates once they become available.
â€¢A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
â€¢Hunting Party â€“ this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
â€¢Piercing Shots â€“ this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
â€¢Sniper Training â€“ this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
â€¢We are also looking to add additional trap functionality to Survival.
Updated with 3.1 Patch Notes:
Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built in to Hunter Autoshot.
Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30 min cooldown.
Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a petâ€™s abilities based on its specializations.
Disengage: Cooldown increased by 5 sec.
Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
Viper Sting re-designed: Stings the target, draining 4% of mana over 8 sec (up to a maximum of 8% of the caster's maximum mana), and energizing the Hunter equal to 300% of the amount drained. Only one Sting per Hunter can be active on any one target.
Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%.
NOTE: This is just a fix of the tooltip, this change went through in the hotfix a while back.
Bullheaded now adds 20% damage reduction for 12 sec along with its current CC-removal effect.
Cornered: The crit reduction when this ability is active has been increased.
Feeding Frenzy increased to 8/16% damage up from 6/12%.
Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isnâ€™t up 100% of the time.
Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
New Talent: Shark Attack: This new two-rank talent is available to Ferocity pets. It increases pet damage.
New Talent: Silverback: This new two-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
New Talent: Wild Hunt: This new two-rank talent is available to all 3 pet trees. It increases the stamina and attack power inherited from the hunter.
Roar of Recovery cooldown decreased to 3 min, down from 6 min.
Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
Hunter Glyph notes for 3.1:
Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1 sec.
Glyph of Explosive Shot: Increases the critical strike chance of Explosive Shot by 4%.
Glyph of Explosive Trap: The periodic damage from your Explosive Trap can now be critical strikes.
Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 sec.
Glyph of Raptor Strike: For 3 sec. after using Raptor Strike, you take 20% less damage.
Glyph of Scatter Shot: Increases the range of Scatter Shot by 3 yards.