Rogue DPS Simulation Spreadsheet
Posted 05 April 2010 - 11:40 AM
I have spent many months programming the smallest details of logic into the file, so until the logic changes completely in Cataclysm, only very little work would be required to change for the little tweaks Blizzard might make to damage formulas. So if someone is willing to keep the file updated for minor changes, I can spend some time to explain how to update it. If not, there are very strong other options out there, like Aldriana's calcsheet, Chack's java program and even the new Rawr. If I could, I'd keep the file being updated because I believe it brought unique programming approach to rogue theorycrafting and modeled many unconventional details of a rogue fight, such as target switching, HAT spec, shadowstep, and most importantly great flexibility in choosing your exact DPS strategy.
I hope you all enjoy rogue-playing as much as I did. If you want to ask me a question, feel free to pm me on the forums, I will gladly answer your questions as time permits.
Latest file version: Simsheet 3.3.3.
Posted 07 April 2010 - 08:41 AM
Posted 28 April 2010 - 08:38 AM
First post on this splendid site, although Iâ€™ve been an eager follower of this site for what feels like several years now. I felt the immediate urge to thank you, Mavanas for great work and and support through the years. You theory crafters are one of the reasons I love to play the rogue class. Thanks for a great spread sheet and good luck with your new job.
Seconding this. Only until very recently I've started using Aldriana's spreadsheet besides yours but until then it's served me and many others I'm sure, so indeed - thanks are very much in order.
Maybe someone is capable of taking up your work? I do hope so.
Posted 30 April 2010 - 02:00 PM
I recently changed removed my FoK glyph and added ToT glyph. After doing this the sim spreadsheet showed a 2% dps increase. I am wondering why this is? It was my understanding that only the target of ToT received a damage bonus.
If you have 2 piece T10 bonus then you recive 15 energy when cast so it increases damage that way
Posted 30 April 2010 - 04:23 PM
Posted 30 April 2010 - 05:11 PM
The two relevant settinga are 'Use ToTT on every cooldown' and 'Assume ToTT is cast on player same time.'
Posted 18 May 2010 - 03:01 PM
Posted 30 May 2010 - 02:18 PM
I am still occasionally keeping an eye on the game and will probably add the 3.3.5 loot when it is finalized.
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