You are already doing it wrong.
Glyph of Stormstrike > Glyph of Windfury Weapon > Glyph of Earth Shock > Glyph of Flametongue > Glyph of Lava Lash > Glyph of Lightning Shield
Can be tested easily in enhsim.
SS > *ES > WF = FT = LS > LL
*except that the ES glyph is currently bugged and just should be kept in the bank until it is fixed.World of Warcraft - English (NA) Forums ->
is the Beta post I made testing the ES glyph and Ghostcrawler's reply showing that Blizzard is at least aware of the Bug and working on fixing it. Once fixed it will be the 2nd best glyph behind SS followed by all the others.
edit - looks like they just pulled the Beta forums - basically the glyph is being capped at a 1 second GCD even though it is supposed to be able to reduce the GCD to under 1 second. Ghostcrawler responded that they will be looking into it and trying to have it working properly soon.
Use this script to test the ES glyph for yourself.
/run hooksecurefunc("CooldownFrame_SetTimer", function(_, start, duration, enable) if start > 0 and enable > 0 then DEFAULT_CHAT_FRAME:AddMessage(duration) end end)
MMO-Champion BlueTracker - GC: Shaman's Spirit Wolves still not scaling
They are not scaling at all, and from what I understood from beta they aren't going to scale with AP, they'll scale with stamina and Hit Rating.
Fixed in next patch.
Also GC posted on the now lost Beta forums that the wolves were going to be scaling with Shaman's Hit, Stam and AP. In the thread where he responded he originally said they were going to scale with our strength but when everyone started pointing out that we no longer like strength very much as a stat he rescinded that statement and said they will be scaling with our AP.
Easiest way to test if the hotfix has gone live is to check your wolves hitpoints when summoned naked and when summoned with all your gear on. If you are interested in more detail, or want to help test the scaling factors once the hotfix goes live, copy/paste the following and run it (I just keep it macroed for easy use) to be able to open a pet tab whenever your wolves are active.
/run if not oldHasPetUI then oldHasPetUI = HasPetUI; HasPetUI = function() return true, false; end end PetTab_Update() ToggleCharacter("PetPaperDollFrame")