Jump to content


Photo

SimulationCraft - S(t)imulating your inner rage


  • This topic is locked This topic is locked
95 replies to this topic

#1 Starfox

Starfox

    King Hippo

  • Members
  • 578 posts

Posted 07 April 2009 - 10:30 PM

SimulationCraft currently supports the following classes:
and kind of alpha for
  • Death Knight
  • Warrior
I'm working on the warrior module at the moment and I wanted to start the thread in the classforum to get some feedback and some clarification on certain mechanics of warrior talents, in which way talents effect attacks etc.

Direct link to the file: sc_warrior.cpp - simulationcraft - Google Code
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

#2 Starfox

Starfox

    King Hippo

  • Members
  • 578 posts

Posted 07 April 2009 - 10:34 PM

Done with 3131 and 3.2.0 mechanics/buffs
Furywarrior
#!simcraft

warrior=Warrior_T9_19_52_00
origin=http://profiler.wowhead.com/?profile=13110966
level=80
professions=blacksmithing=450/jewelcrafting=450
talents=http://www.wowarmory.com/talent-calc.xml?cid=1&tal=3202030123300000000000000000000325000005520310053120501351
glyphs=whirlwind/heroic_strike/execution/charge/bloodrage/battle
actions=flask,type=endless_rage
actions+=/food,type=dragonfin_filet
actions+=/stance,choose=berserker
actions+=/auto_attack
actions+=/bloodrage,rage<=85
actions+=/heroic_strike,rage>=75,health_percentage<=20
actions+=/whirlwind,rage<=95,health_percentage<=20
actions+=/bloodthirst,rage<=75,health_percentage<=20
actions+=/slam,bloodsurge=1,rage<=45,health_percentage<=20
actions+=/death_wish,health_percentage<=20
actions+=/execute
actions+=/recklessness,health_percentage<=20
actions+=/heroic_strike,rage>=42,health_percentage>=20
actions+=/whirlwind,health_percentage>=20
actions+=/bloodthirst,health_percentage>=20
actions+=/slam,bloodsurge=1,health_percentage>=20
actions+=/death_wish,time>=10,health_percentage>=20,time_to_die>=135
actions+=/recklessness,health_percentage>=20,time_to_die>=230
actions+=/berserker_rage
head=hellscreams_helmet_of_triumph,stats=2102armor_94hit_86crit_150str_174sta,gems=chaotic_skyflare_10str_10agi_10sta_10int_10spi_8str,enchant=50ap_20crit
neck=collar_of_unending_torment,stats=97ap_46crit_42arpen_67agi_57sta,gems=8str_12sta
shoulders=hellscreams_shoulderplates_of_triumph,stats=1941armor_76crit_68arpen_122str_130sta,gems=20str_4str,enchant=40ap_15crit
shirt=orange_martial_shirt
chest=hellscreams_battleplate_of_triumph,stats=2588armor_94crit_94arpen_158str_174sta,gems=20str_20str,enchant=10str_10agi_10sta_10int_10spi
waist=souldevouring_cinch,stats=333armor_114ap_53crit_56exp_85agi_65sta,gems=27str_27str_20str_12ap
legs=hellscreams_legplates_of_triumph,stats=2264armor_94crit_94exp_158str_174sta,gems=10hit_10str_27str_16str_6str,enchant=75ap_22crit
feet=greaves_of_the_7th_legion,stats=1700armor_67crit_59exp_107str_115sta,gems=10hit_10str_4str,enchant=12crit_12hit
wrists=titanium_spikeguards,stats=1082armor_42crit_50arpen_78str_86sta,gems=20str,enchant=50ap
hands=hellscreams_gauntlets_of_triumph,stats=1617armor_68hit_76crit_122str_130sta,gems=10hit_10str_20str_4str,enchant=44ap
finger1=ring_of_callous_aggression,stats=98ap_61crit_50haste_77agi_85sta,gems=20str
finger2=dexterous_brightstone_ring,stats=101ap_50haste_50arpen_76agi_76sta,gems=16str
trinket1=mjolnir_runestone,stats=102crit,equip=onattackhit_665arpen_15%_10dur_45cd
trinket2=deaths_choice,stats=256ap
back=drape_of_the_faceless_general,stats=157armor_92ap_40crit_30arpen_69agi_31sta,gems=20str_10hit_10str_6agi,enchant=22agi
main_hand=dualblade_butcher,stats=94crit_94arpen_158str_174sta,gems=20str_20str,enchant=berserking,weapon=axe2h_3.60speed_281.7dps
off_hand=dualblade_butcher,stats=94crit_94arpen_158str_174sta,gems=20str_20str,enchant=berserking,weapon=axe2h_3.60speed_281.7dps
ranged=crimson_arc_throwing_stars,stats=57ap_28exp_28arpen_43agi_43sta,gems=16str,weapon=thrown_1.80speed_255.6dps
# Gear Summary
# gear_strength=1674
# gear_agility=465
# gear_stamina=1720
# gear_intellect=20
# gear_spirit=20
# gear_attack_power=1086
# gear_expertise_rating=237
# gear_armor_penetration_rating=550
# gear_hit_rating=214
# gear_crit_rating=1115
# gear_haste_rating=100
# gear_armor=13784
# meta_gem=chaotic_skyflare
# tier9_2pc=1
# tier9_4pc=1
# main_hand=dualblade_butcher,weapon=axe2h_3.60speed_281.7dps,enchant=berserking
# off_hand=dualblade_butcher,weapon=axe2h_3.60speed_281.7dps,enchant=berserking
# ranged=crimson_arc_throwing_stars,weapon=thrown_1.80speed_255.6dps
# items=mjolnir_runestone

Armswarrior
_A => Axespec
_S => Swordspec
_M => Macespec
warrior=Warrior_T8_54_17_00_A
origin=http://profiler.wowhead.com/?profile=13001790
level=80
talents=http://www.wowarmory.com/talent-calc.xml?cid=1&tal=302203202333510010201220323125132500000502
glyphs=mortal_strike/rending/execution
actions=flask,type=endless_rage
actions+=/food,type=dragonfin_filet
actions+=/stance,choose=battle
actions+=/auto_attack
actions+=/bloodrage,rage<=85
actions+=/heroic_strike,rage>=95
actions+=/mortal_strike
actions+=/rend
actions+=/overpower
actions+=/bladestorm
actions+=/execute
actions+=/slam
head=conquerors_siegebreaker_helmet,stats=1908armor_60crit_68arpen_105str_129sta,gems=chaotic_skyflare_16str_8str,enchant=50ap_20crit
neck=frigid_strength_of_hodir,stats=40hit_48arpen_74str_81sta,gems=8str_12sta_4str
shoulders=conquerors_siegebreaker_shoulderplates,stats=1761armor_46hit_54crit_90str_102sta,gems=16str_4str,enchant=40ap_15crit
chest=conquerors_siegebreaker_battleplate,stats=2348armor_58crit_74arpen_113str_129sta,gems=16str_8str_12sta_6crit,enchant=10str_10agi_10sta_10int_10spi
waist=souldevouring_cinch,stats=333armor_114ap_53crit_56exp_85agi_65sta,gems=16str_16str_16str_12ap
legs=legguards_of_cunning_deception,stats=533armor_152ap_78crit_66arpen_112agi_127sta,gems=16str_16str_16str,enchant=75ap_22crit
feet=melancholy_sabatons,stats=1614armor_54crit_84arpen_88str_81sta,enchant=12crit_12hit
wrists=bitter_cold_armguards,stats=1027armor_42crit_34arpen_64str_72sta,gems=16str_34str,enchant=50ap
hands=conquerors_siegebreaker_gauntlets,stats=1467armor_38hit_60exp_90str_102sta,gems=16str_34str,enchant=44ap
finger1=seal_of_the_betrayed_king,stats=40hit_48crit_74str_81sta,gems=16str
finger2=branns_signet_ring,stats=96ap_43crit_33arpen_64agi_61sta,gems=16str
trinket1=mjolnir_runestone,stats=102crit,equip=onattackhit_665arpen_15%_10dur_45cd
trinket2=dark_matter,stats=222ap,equip=onattackhit_612crit_15%_10dur_45cd
back=drape_of_the_faceless_general,stats=157armor_92ap_40crit_30arpen_69agi_31sta,gems=16str_16str,enchant=22agi
main_hand=dark_edge_of_depravity,stats=164ap_64hit_85haste_112agi_129sta,gems=34str_16str,enchant=berserking,weapon=polearm_3.50speed_244.7dps
ranged=twirling_blades,stats=62ap_22hit_28arpen_23agi_28sta,gems=16str_4agi,weapon=thrown_2.10speed_232.4dps
# Gear Summary
# gear_strength=1114
# gear_agility=501
# gear_stamina=1252
# gear_intellect=10
# gear_spirit=10
# gear_attack_power=1173
# gear_expertise_rating=116
# gear_armor_penetration_rating=465
# gear_hit_rating=262
# gear_crit_rating=728
# gear_haste_rating=85
# gear_armor=11148
# meta_gem=chaotic_skyflare
# tier8_2pc=1
# tier8_4pc=1
# main_hand=dark_edge_of_depravity,weapon=polearm_3.50speed_244.7dps,enchant=berserking
# ranged=twirling_blades,weapon=thrown_2.10speed_232.4dps

SimulationCraft for World of Warcraft build 3.2.0 ( iterations=49999, max_time=300, optimal_raid=1, smooth_rng=0 )

DPS Ranking:
  27989 100.0%  Raid
   7499  26.8%  Warrior_T8_19_52_00
   7039  25.1%  Warrior_T8_54_17_00_A
   6801  24.3%  Warrior_T8_54_17_00_S
   6681  23.8%  Warrior_T8_54_17_00_M

Player=Warrior_T8_54_17_00_A (arms)  DPS=7039.1 (Error=+/-1.5 Range=+/-750)  DPR=545.6  RS=12.9/13.1  (rage)
  Origin: http://profiler.wowhead.com/?profile=13001790
  Core Stats:  strength=1345(1114)  agility=609(501)  stamina=1470(1252)  intellect=41(10)  spirit=71(10)  health=19094  mana=20
  Spell Stats:  power=0(0)  hit=9.99%(262)  crit=15.86%(728)  penetration=0(0)  haste=2.59%(85)  mp5=0
  Attack Stats  power=4392(1173)  hit=7.99%(262)  crit=28.78%(728)  expertise=4.54%(116)  penetration=37.74%(465)  haste=2.59%(85)
  Defense Stats:  armor=12366(11148)
  Glyphs: mortal_strike/rending/execution
  Actions:
    bladestorm       Count=  4.0|92.0sec  DPE= 29101| 6%  DPET=  4658  DPR=1164.1  pDPS= 388  Miss=0.0%  TickCount=28  Tick=2617  CritTick=5706|6786|50.7%
    deep_wounds      Count=  0.0| 0.0sec  DPE=     1|13%  DPET=     1  DPR=   0.0  pDPS= 938  Miss=0.0%  TickCount=212  Tick=1326
    execute          Count= 29.1|10.0sec  DPE=  6834| 9%  DPET=  4152  DPR= 230.4  pDPS= 664  Miss=0.0%  Hit=4078  Crit= 9787|11854|49.0%  Dodge=1.0%
    heroic_strike    Count= 32.6| 9.0sec  DPE=  5392| 8%  DPET=     1  DPR= 449.4  pDPS= 587  Miss=0.0%  Hit=3203  Crit= 7699| 9267|49.4%  Dodge=0.9%
    melee_main_hand  Count= 84.7| 3.5sec  DPE=  4007|16%  DPET=  1701  DPR=   0.0  pDPS=1132  Miss=0.0%  Hit=2655  Crit= 5767| 7059|49.4%  Glance=1997|24.0%  Dodge=1.0%
    mortal_strike    Count= 48.2| 6.2sec  DPE=  6430|15%  DPET=  3952  DPR= 214.3  pDPS=1035  Miss=0.0%  Hit=3539  Crit= 8504|10352|58.9%  Dodge=1.0%
    overpower        Count= 47.7| 6.3sec  DPE=  7274|16%  DPET=  6401  DPR=1454.9  pDPS=1157  Miss=0.0%  Hit=3062  Crit= 7384| 9018|97.5%
    rend             Count= 14.1|22.2sec  DPE=  8465| 6%  DPET=  5167  DPR= 846.5  pDPS= 398  Miss=0.0%  Dodge=1.0%  TickCount=93  Tick=1279
    slam             Count= 45.7| 5.0sec  DPE=  4847|10%  DPET=  3114  DPR= 323.1  pDPS= 739  Miss=0.0%  Hit=2900  Crit= 6965| 8548|48.6%  Dodge=1.0%
  Constant Buffs: arcane_brilliance/mark_of_the_wild
  Dynamic Buffs:
    berserking_mh     : start=7.6   refresh=10.7   interval=39.4   uptime=59%  benefit=60%  trigger= 6%
    bloodrage         : start=5.1   refresh=0.0    interval=61.3   uptime=17%  benefit=17%
    dark_matter       : start=6.3   refresh=0.0    interval=50.6   uptime=21%  trigger=15%
    mjolnir_runestone : start=6.3   refresh=0.0    interval=50.5   uptime=21%  trigger=15%
    overpower         : start=2.7   refresh=0.0    interval=66.6   uptime= 2%  benefit= 5%
    sudden_death      : start=22.0  refresh=7.9    interval=13.3   uptime=23%  benefit=71%  trigger= 9%
    taste_for_blood   : start=46.7  refresh=0.6    interval=6.4    uptime=29%  benefit=98%
    tier8_2pc_dps     : start=21.1  refresh=17.2   interval=13.4   uptime=50%
    wrecking_crew     : start=1.0   refresh=182.4  interval=160.0  uptime=99%  benefit=99%
  Up-Times:
     27.8% : heroic_strike                 
      8.9% : rage_cap                      
  Procs:
  Gains:
       20.6 : avoided_attacks
       99.9 : bloodrage        (overflow=1.9%)
     3785.1 : mh_attack        (overflow=15.3%)
       12.4 : sudden_death   
  Scale Factors:
    Weights :  Str=1.58  Agi=1.11  AP=0.69  Exp=1.06  ArPen=1.53  Hit=2.11  Crit=1.30  Haste=0.74  Wdps=8.54
    Wowhead : http://www.wowhead.com/?items&filter=ub=1;gm=4;gb=1;wt=20:21:77:117:114:119:96:103:32;wtv=1.58:1.11:0.69:1.06:1.53:2.11:1.30:0.74:8.54;

Player=Warrior_T8_54_17_00_M (arms)  DPS=6680.6 (Error=+/-1.5 Range=+/-713)  DPR=525.2  RS=12.7/12.9  (rage)
  Origin: http://profiler.wowhead.com/?profile=13001883
  Core Stats:  strength=1336(1106)  agility=475(367)  stamina=1535(1315)  intellect=41(10)  spirit=71(10)  health=19749  mana=20
  Spell Stats:  power=0(0)  hit=8.92%(234)  crit=16.47%(756)  penetration=0(0)  haste=0.70%(23)  mp5=0
  Attack Stats  power=4435(1233)  hit=7.14%(234)  crit=27.25%(756)  expertise=4.54%(116)  penetration=38.72%(477)  haste=0.70%(23)
  Defense Stats:  armor=12098(11148)
  Glyphs: mortal_strike/rending/execution
  Actions:
    bladestorm       Count=  4.0|92.1sec  DPE= 28201| 6%  DPET=  4516  DPR=1128.0  pDPS= 376  Miss=0.8%  TickCount=28  Tick=2775  CritTick=5749|6545|43.9%
    deep_wounds      Count=  0.0| 0.0sec  DPE=     1|12%  DPET=     1  DPR=   0.0  pDPS= 826  Miss=0.0%  TickCount=222  Tick=1116
    execute          Count= 28.8|10.1sec  DPE=  6512| 9%  DPET=  3956  DPR= 220.4  pDPS= 626  Miss=0.9%  Hit=4291  Crit= 9761|11263|42.0%  Dodge=1.0%
    heroic_strike    Count= 29.3|10.0sec  DPE=  5248| 8%  DPET=     1  DPR= 437.4  pDPS= 513  Miss=0.9%  Hit=3447  Crit= 7850| 9026|42.3%  Dodge=1.0%
    melee_main_hand  Count= 82.1| 3.6sec  DPE=  3976|16%  DPET=  1604  DPR=   0.0  pDPS=1089  Miss=0.9%  Hit=2889  Crit= 5967| 6938|42.6%  Glance=2170|24.0%  Dodge=1.0%
    mortal_strike    Count= 48.0| 6.3sec  DPE=  6190|15%  DPET=  3804  DPR= 206.3  pDPS= 991  Miss=0.9%  Hit=3766  Crit= 8574| 9927|51.8%  Dodge=1.0%
    overpower        Count= 47.5| 6.3sec  DPE=  7066|17%  DPET=  6221  DPR=1413.2  pDPS=1119  Miss=0.9%  Hit=3268  Crit= 7462| 8663|91.2%
    rend             Count= 14.2|22.0sec  DPE=  8620| 6%  DPET=  5263  DPR= 862.0  pDPS= 409  Miss=0.1%  Dodge=1.0%  TickCount=93  Tick=1315
    slam             Count= 46.0| 5.0sec  DPE=  4760|11%  DPET=  3058  DPR= 317.3  pDPS= 731  Miss=0.9%  Hit=3147  Crit= 7164| 8344|41.6%  Dodge=1.0%
  Constant Buffs: arcane_brilliance/mark_of_the_wild
  Dynamic Buffs:
    berserking_mh     : start=7.6   refresh=10.7   interval=39.4   uptime=59%  benefit=61%  trigger= 6%
    bloodrage         : start=5.1   refresh=0.0    interval=61.3   uptime=17%  benefit=17%
    dark_matter       : start=6.3   refresh=0.0    interval=50.7   uptime=20%  trigger=15%
    mjolnir_runestone : start=6.3   refresh=0.0    interval=50.7   uptime=20%  trigger=15%
    overpower         : start=2.6   refresh=0.0    interval=67.1   uptime= 2%  benefit= 5%
    sudden_death      : start=21.5  refresh=7.5    interval=13.6   uptime=23%  benefit=70%  trigger= 9%
    taste_for_blood   : start=46.6  refresh=0.7    interval=6.4    uptime=29%  benefit=98%
    tier8_2pc_dps     : start=19.8  refresh=11.7   interval=14.0   uptime=43%
    wrecking_crew     : start=1.0   refresh=158.1  interval=149.6  uptime=99%  benefit=99%
  Up-Times:
     26.3% : heroic_strike                 
      7.9% : rage_cap                      
  Procs:
  Gains:
       39.9 : avoided_attacks
      100.1 : bloodrage        (overflow=1.8%)
     3706.4 : mh_attack        (overflow=13.5%)
       15.3 : sudden_death   
  Scale Factors:
    Weights :  Str=1.46  Agi=1.03  AP=0.64  Exp=1.05  ArPen=1.51  Hit=2.08  Crit=1.20  Haste=0.66  Wdps=8.14
    Wowhead : http://www.wowhead.com/?items&filter=ub=1;gm=4;gb=1;wt=20:21:77:117:114:119:96:103:32;wtv=1.46:1.03:0.64:1.05:1.51:2.08:1.20:0.66:8.14;

Player=Warrior_T8_54_17_00_S (arms)  DPS=6801.2 (Error=+/-1.6 Range=+/-741)  DPR=527.4  RS=12.9/13.1  (rage)
  Origin: http://profiler.wowhead.com/?profile=13001872
  Core Stats:  strength=1472(1236)  agility=475(367)  stamina=1486(1268)  intellect=41(10)  spirit=71(10)  health=19261  mana=20
  Spell Stats:  power=0(0)  hit=8.92%(234)  crit=16.82%(772)  penetration=0(0)  haste=0.70%(23)  mp5=0
  Attack Stats  power=4482(1009)  hit=7.14%(234)  crit=27.60%(772)  expertise=4.54%(116)  penetration=44.32%(546)  haste=0.70%(23)
  Defense Stats:  armor=12098(11148)
  Glyphs: mortal_strike/rending/execution
  Actions:
    bladestorm       Count=  4.0|92.1sec  DPE= 27812| 5%  DPET=  4453  DPR=1112.5  pDPS= 371  Miss=0.7%  TickCount=28  Tick=2726  CritTick=5654|6593|44.4%
    deep_wounds      Count=  0.0| 0.0sec  DPE=     1|13%  DPET=     1  DPR=   0.0  pDPS= 867  Miss=0.0%  TickCount=220  Tick=1178
    execute          Count= 29.2| 9.9sec  DPE=  6374| 9%  DPET=  3872  DPR= 215.4  pDPS= 622  Miss=0.9%  Hit=4185  Crit= 9527|11308|42.4%  Dodge=1.0%
    heroic_strike    Count= 33.0| 8.9sec  DPE=  5148| 8%  DPET=     1  DPR= 429.0  pDPS= 567  Miss=0.9%  Hit=3372  Crit= 7681| 9083|42.6%  Dodge=1.0%
    melee_main_hand  Count= 90.9| 3.4sec  DPE=  3905|17%  DPET=  1575  DPR=   0.0  pDPS=1185  Miss=0.9%  Hit=2826  Crit= 5843| 6991|43.1%  Glance=2124|24.0%  Dodge=1.0%
    mortal_strike    Count= 48.1| 6.2sec  DPE=  6063|14%  DPET=  3725  DPR= 202.1  pDPS= 973  Miss=0.9%  Hit=3679  Crit= 8381| 9991|52.1%  Dodge=1.0%
    overpower        Count= 47.5| 6.3sec  DPE=  6925|16%  DPET=  6094  DPR=1385.0  pDPS=1099  Miss=0.9%  Hit=3194  Crit= 7300| 8726|91.5%
    rend             Count= 14.2|22.0sec  DPE=  8683| 6%  DPET=  5300  DPR= 868.3  pDPS= 412  Miss=0.1%  Dodge=1.0%  TickCount=93  Tick=1324
    slam             Count= 45.4| 5.1sec  DPE=  4661|10%  DPET=  2993  DPR= 310.7  pDPS= 707  Miss=0.9%  Hit=3072  Crit= 6994| 8402|41.9%  Dodge=1.0%
  Constant Buffs: arcane_brilliance/mark_of_the_wild/wrecking_crew
  Dynamic Buffs:
    berserking_mh     : start=7.6   refresh=11.4   interval=39.3   uptime=61%  benefit=62%  trigger= 6%
    bloodrage         : start=5.1   refresh=0.0    interval=61.4   uptime=17%  benefit=17%
    dark_matter       : start=6.3   refresh=0.0    interval=50.5   uptime=21%  trigger=15%
    mjolnir_runestone : start=6.3   refresh=0.0    interval=50.5   uptime=21%  trigger=15%
    overpower         : start=2.7   refresh=0.0    interval=66.0   uptime= 2%  benefit= 5%
    sudden_death      : start=22.1  refresh=8.1    interval=13.3   uptime=23%  benefit=71%  trigger= 9%
    taste_for_blood   : start=46.6  refresh=0.7    interval=6.4    uptime=29%  benefit=98%
    tier8_2pc_dps     : start=20.4  refresh=12.7   interval=13.7   uptime=45%
  Up-Times:
     28.2% : heroic_strike                 
     10.3% : rage_cap                      
  Procs:
     12.3 |  23.33sec : sword_specialization
  Gains:
       40.5 : avoided_attacks
       99.8 : bloodrage        (overflow=1.9%)
     3763.9 : mh_attack        (overflow=19.6%)
       13.4 : sudden_death   
  Scale Factors:
    Weights :  Str=1.45  Agi=1.05  AP=0.64  Exp=1.12  ArPen=1.45  Hit=2.19  Crit=1.25  Haste=0.65  Wdps=8.14
    Wowhead : http://www.wowhead.com/?items&filter=ub=1;gm=4;gb=1;wt=20:21:77:117:114:119:96:103:32;wtv=1.45:1.05:0.64:1.12:1.45:2.19:1.25:0.65:8.14;

Player=Warrior_T8_19_52_00 (fury)  DPS=7499.1 (Error=+/-2.2 Range=+/-992)  DPR=508.1  RS=14.8/14.9  (rage)
  Origin: http://profiler.wowhead.com/?profile=13001761
  Core Stats:  strength=1544(1365)  agility=561(453)  stamina=1551(1390)  intellect=41(10)  spirit=71(10)  health=19909  mana=20
  Spell Stats:  power=0(0)  hit=7.43%(195)  crit=18.47%(848)  penetration=0(0)  haste=1.46%(48)  mp5=0
  Attack Stats  power=4469(873)  hit=5.95%(195)  crit=30.63%(848)  expertise=6.43%(211)  penetration=47.48%(585)  haste=1.46%(48)
  Defense Stats:  armor=11490(10368)
  Glyphs: whirlwind/heroic_strike/execution/charge/bloodrage/battle
  Actions:
    bloodthirst      Count= 61.0| 4.9sec  DPE=  7102|19%  DPET=  4304  DPR= 355.1  pDPS=1445  Miss=0.0%  Hit=4102  Crit= 9340|14301|57.3%  Dodge=0.1%
    deep_wounds      Count=  0.0| 0.0sec  DPE=     1|14%  DPET=     1  DPR=   0.0  pDPS=1039  Miss=0.0%  TickCount=204  Tick=1527
    execute          Count= 18.8| 2.8sec  DPE=  6411| 5%  DPET=  3885  DPR= 215.0  pDPS= 403  Miss=0.0%  Hit=4022  Crit= 9131|12286|46.8%  Dodge=0.1%
    heroic_strike    Count=106.7| 2.7sec  DPE=  5016|24%  DPET=     1  DPR= 418.0  pDPS=1786  Miss=0.0%  Hit=3150  Crit= 7156|10440|46.6%  Dodge=0.1%
    melee_main_hand  Count= 29.7|10.2sec  DPE=  3393| 4%  DPET=  1541  DPR=   0.0  pDPS= 336  Miss=18.1%  Hit=2706  Crit= 5578| 8243|46.7%  Glance=2031|24.0%  Dodge=0.1%
    melee_off_hand   Count=134.8| 2.2sec  DPE=  2126|13%  DPET=   959  DPR=   0.0  pDPS= 956  Miss=18.0%  Hit=1697  Crit= 3495| 5153|46.6%  Glance=1272|24.0%  Dodge=0.1%
    slam             Count= 30.9| 8.4sec  DPE=  5082| 7%  DPET=  3080  DPR= 338.8  pDPS= 525  Miss=0.0%  Hit=3192  Crit= 7253|10748|46.6%  Dodge=0.1%
    whirlwind        Count= 69.4| 8.7sec  DPE=  4354|13%  DPET=  5277  DPR= 348.3  pDPS=1009  Miss=0.0%  Hit=2700  Crit= 6131|11095|48.3%  Dodge=0.1%
  Constant Buffs: arcane_brilliance/mark_of_the_wild
  Dynamic Buffs:
    berserking_mh           : start=7.6   refresh=11.7   interval=38.9   uptime=61%  benefit=63%  trigger= 7%
    berserking_oh           : start=5.3   refresh=2.1    interval=50.8   uptime=31%  benefit=33%  trigger= 5%
    bloodrage               : start=7.9   refresh=0.0    interval=41.6   uptime=26%  benefit=26%
    bloodsurge              : start=34.8  refresh=12.5   interval=8.4    uptime=31%  trigger=20%
    darkmoon_card_greatness : start=7.0   refresh=0.0    interval=46.2   uptime=35%  trigger=35%
    death_wish              : start=3.0   refresh=0.0    interval=122.7  uptime=30%  benefit=31%
    flurry                  : start=23.7  refresh=194.5  interval=12.6   uptime=94%  benefit=88%
    mjolnir_runestone       : start=6.5   refresh=0.0    interval=49.4   uptime=21%  trigger=15%
    overpower               : start=0.3   refresh=0.0    interval=101.5  uptime= 1%
    recklessness            : start=1.1   refresh=0.0    interval=277.8  uptime= 1%  benefit= 2%
    tier8_2pc_dps           : start=19.0  refresh=45.2   interval=15.6   uptime=69%
  Up-Times:
     78.2% : heroic_strike                 
      4.9% : rage_cap                      
  Procs:
  Gains:
       95.0 : anger_management        (overflow=4.8%)
        1.5 : avoided_attacks       
      156.9 : bloodrage               (overflow=1.0%)
      497.6 : glyph_of_heroic_strike
     1009.3 : mh_attack               (overflow=6.1%)
     2716.8 : oh_attack               (overflow=6.9%)
  Scale Factors:
    Weights :  Str=1.96  Agi=1.56  AP=0.73  Exp=2.48  ArPen=1.69  Hit=1.65  Crit=1.85  Haste=1.26  Wdps=4.66
    Wowhead : http://www.wowhead.com/?items&filter=ub=1;gm=4;gb=1;wt=20:21:77:117:114:119:96:103:32;wtv=1.96:1.56:0.73:2.48:1.69:1.65:1.85:1.26:4.66;

Auras and De-Buffs:
  Constant: blood_frenzy/earth_and_moon/faerie_fire/improved_faerie_fire/improved_moonkin/improved_scorch/improved_shadow_bolt/mangle/moonkin/rampage
  Constant: trauma/winters_chill
  Dynamic:

Waiting:
    13.7% : Warrior_T8_19_52_00
     0.3% : Warrior_T8_54_17_00_A
     0.5% : Warrior_T8_54_17_00_M
     0.5% : Warrior_T8_54_17_00_S

Baseline Performance:
  TotalEvents   = 303669369
  MaxEventQueue = 62
  TargetHealth  = 8393517
  SimSeconds    = 14998748
  CpuSeconds    = 222.125
  SpeedUp       = 67524

RNG global Actual/Expected Roll=1.000138 Range=1.000000 Gauss=1.000000

Scale Factors:
  Warrior_T8_54_17_00_A  Str=1.58  Agi=1.11  AP=0.69  Exp=1.06  ArPen=1.53  Hit=2.11  Crit=1.30  Haste=0.74  Wdps=8.54  Lag=0.00
  Warrior_T8_54_17_00_M  Str=1.46  Agi=1.03  AP=0.64  Exp=1.05  ArPen=1.51  Hit=2.08  Crit=1.20  Haste=0.66  Wdps=8.14  Lag=0.00
  Warrior_T8_54_17_00_S  Str=1.45  Agi=1.05  AP=0.64  Exp=1.12  ArPen=1.45  Hit=2.19  Crit=1.25  Haste=0.65  Wdps=8.14  Lag=0.00
  Warrior_T8_19_52_00    Str=1.96  Agi=1.56  AP=0.73  Exp=2.48  ArPen=1.69  Hit=1.65  Crit=1.85  Haste=1.26  Wdps=4.66  Lag=0.00
[table=header]Char|Lootrank|Wowhead|Pawnstring
Warrior_T7_18_53_00| lootrank| wowhead |( Pawn: v1: "Warrior_T8_19_52_00": MeleeDps=4.66, ExpertiseRating=2.48, Strength=1.96, CritRating=1.85, ArmorPenetration=1.69, HitRating=1.65, Agility=1.56, HasteRating=1.26, Ap=0.73, RedSocket=39.75, YellowSocket=34.63, BlueSocket=19.87 )
Warrior_T7_MS_A | lootrank| wowhead |( Pawn: v1: "Warrior_T8_54_17_00_A": MeleeDps=8.54, HitRating=2.11, Strength=1.58, ArmorPenetration=1.53, CritRating=1.30, Agility=1.11, ExpertiseRating=1.06, HasteRating=0.74, Ap=0.69, RedSocket=29.50, YellowSocket=33.73, BlueSocket=16.86 )
Warrior_T7_MS_M | lootrank| wowhead |( Pawn: v1: "Warrior_T8_54_17_00_M": MeleeDps=8.14, HitRating=2.08, ArmorPenetration=1.51, Strength=1.46, CritRating=1.20, ExpertiseRating=1.05, Agility=1.03, HasteRating=0.66, Ap=0.64, RedSocket=28.76, YellowSocket=33.31, BlueSocket=16.66 )
Warrior_T7_MS_S | lootrank| wowhead |( Pawn: v1: "Warrior_T8_54_17_00_S": MeleeDps=8.14, HitRating=2.19, Strength=1.45, ArmorPenetration=1.45, CritRating=1.25, ExpertiseRating=1.12, Agility=1.05, HasteRating=0.65, Ap=0.64, RedSocket=29.13, YellowSocket=35.00, BlueSocket=17.50 )
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

#3 Rallik

Rallik

    Piston Honda

  • Members
  • 148 posts

Posted 07 April 2009 - 10:49 PM

Some questions I've got:

  • Unbridled Wrath
    Anyone some links about the PPM? Searched forums, googled, but can't find anything about the PPM. :(

  • Trauma, Rampage, Wrecking Crew
    Which proc off every crit, and which only from auto_attack/heroic_strike.

  • Bladestorm
    Auto_attack continues while 'storming'?
    I just trigger a 6.0s gcd with it, so all other actions are blocked.

  • Deep Wounds, oh what a bitch.
    So when the warrior crits, the associated weapon creates a bleed DoT. Am I right that the weapon_damage ( unnormalized [MAXDMG + MINDMG]/2 )contribution is with all buffs?
    So Death Wish buffs DW, because it buffs the weapon_damage? Blood Frenzy/Savage Combat are target debuffs, those also increase DW indirectly by buffing the weapon_damage, right?

  • Sword spec proc
    This counts as a white hit, which generates rage, and does not reset the swingtimer?
    What if you have HS queued up and get a Swordproc from MS/Execute/whatever, does the Swordproc get converted into a HS, or is it just hit normaly and the next mainhand melee gets the HS

  • Bloodthirst, Execute
    Those two do not scale with weapon_damage at all, but they get all buffs from the main hand?
    Two-hand specc = +2/4/6% damage on those?

Please bear in mind that this module is in a very early state and I don't have a level 80 warrior to hop on and test things ad hoc. :)
It would also be nice if you can link me to posts with BiS gear for Fury and Arms, so i can add the stats to the profiles.


Some I can answer off the top of my head:

Trauma/WC/Rampage:
These all proc off every crit, not just autoattack/HS.

Autoattack continues while bladestorm is active, but you can't use any abilities(including heroic strikes), so make sure you disable HS while BS is active in addition to having the 6s GCD.

Deep Wounds indirectly benefits from all character %dmg buffs like 2h spec/wrecking crew/sanctified retribution since the MH damage range is boosted, which boosts DW damage. Buuut, Blood Frenzy/Savage Combat do not increase DW damage in any way, ever since they made the change that DW doesn't benefit from %dmg effects to prevent double dipping. Since it doesn't buff your character sheet damage range, and DW doesn't benefit from even +dmg% debuffs, it gets nothing.

BT/Execute both do not use a weapon, but do benefit from 2h Spec and are able to proc all MH weapon enchants. Oddly enough, Rend does not benefit from 2h wep spec, even though it benefits from everything else. I'm not sure if rend can proc enchants.

#4 dedmonwakeen

dedmonwakeen

    Bald Bull

  • Members
  • 1,302 posts

Posted 07 April 2009 - 11:06 PM

[*]Bladestorm
Auto_attack continues while 'storming'?
I just trigger a 6.0s gcd with it, so all other actions are blocked.


Alternatively, you make it a "channeled" spell like Killing Spree in the Rogue module.

#5 Kaistlin

Kaistlin

    Glass Joe

  • Members
  • 22 posts

Posted 07 April 2009 - 11:09 PM

For a start with UW, Rezarel did some PPM testing for enchants, but was also tracking UW procs. He posted the results in his blog here: http://elitistjerks....st_results.html

#6 bcswen

bcswen

    Glass Joe

  • Members
  • 24 posts

Posted 07 April 2009 - 11:12 PM

Rezarel has performed tests on the PPM of Unbridled Wrath with pretty narrow confidence intervals. Results are on his EJ blog here:
http://elitistjerks....st_results.html

#7 Starfox

Starfox

    King Hippo

  • Members
  • 578 posts

Posted 07 April 2009 - 11:53 PM

Aww, thanks for the fast answers guys :)
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

#8 landsoul

landsoul

    Bald Bull

  • Members
  • 1,025 posts

Posted 09 April 2009 - 04:46 PM

straight from TTT in progress:

Deep wounds does damage every second on the second after the last critical attack. Each time there is a new critical attack, the timer resets and the previous "undone" damage is piled into a buffer. Deep wounds damage does 1/6 of its buffer every time it is allowed to tick. For each crit, 48% of your average weapon damage range (the one that is displayed in the paper doll in the game) is placed into this buffer and the tick cycle resets.

There are a lot of common misconceptions and misunderstandings about how DWounds actually works. A lot of players make the mistake in thinking that the higher the ticks become the more damage DWounds actually does, and that having the large stack fall off is a DPS loss. This notion is incorrect, and I will explain why. The reason why a deep wound tick gets large in size is due to the buffer being fed into a large amount. This occurs when you get crits back to back with fewer than 1 second in between. This prevents any ticks from occuring and allows the buffer to be fed. The higher the buffer, the higher the tick. However, if the buffer is increasing in size over time with new crits, this means that ticks are occuring less frequently. If the ticks are large they are happening less often. If the ticks are small, they are happening more frequently. No matter what, if you crit, the DWounds damage for that particular crit will occur whether it is 1 second from the time of crit or 20 seconds from the time of crit for the same damage.

Here's an example. Let's assume your average damage range is 2083.3333... Therefore, everytime you crit, 1000 damage is placed in the buffer. Below is a table of timestamps of a possible scenario involving deep wounds, and what ticks will occur.

[table="head"]time|event|buffer size|tick size|
0.00|crit|1000|
0.46|crit|2000|
1.46|tick|1667|333
1.54|crit|2667|
1.87|crit|3667|
2.78|crit|4667|
3.78|tick|3889|778
4.78|tick|3111|778
5.78|tick|2333|778
5.99|crit|3333|
6.99|tick|2778|555
7.99|tick|2222|556
8.99|tick|1667|555
9.99|tick|1111|556
10.99|tick|556|555
11.99|tick|0|556

Note that there were 6 crits, which means that 6000 damage should have been dealt. If you add up all of the tick sizes on the table, you get 6000. Tick size became high due to critting more than once within the same second multiple times. No damage was gained or lost due to this, either. The only potential loss of DWounds damage can occur at the target's death or immunity to damage. Say for example, the target dies at time 10.5, 1111 Dwounds damage is lost. Any undone damage that is still in the buffer at the point of target death or immunity will not be dealt and will dissapear, causing a dps loss. So in theory, at the end of the fight the smaller the buffer the less damage will be wasted. This affects crit rate and haste in a somewhat minor and negative fashion when considering DWounds based on the length of the fight with the target.
>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

#9 landsoul

landsoul

    Bald Bull

  • Members
  • 1,025 posts

Posted 09 April 2009 - 04:51 PM

A sword spec can turn into a heroic strike as an old school windfury could do so. They are similar. But it's really incredibly stupid (spamming heroic strike at 400 APM as arms?) to try and do that. Sword spec is exactly a white hit, and cannot proc off itself, or before 6 seconds after a previous sword spec. An off-hand attack triggering sword spec will do damage from the offhand.
>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

#10 Rallik

Rallik

    Piston Honda

  • Members
  • 148 posts

Posted 09 April 2009 - 07:03 PM

warrior=Warrior_T7_Fury
level=80
sleeping=0

# Action queue
actions=flask,type=endless_rage/food,type=fish_feast
actions+=/stance,choose=berserker/auto_attack
actions+=/bloodrage
actions+=/berserker_rage
actions+=/heroic_strike,rage>=30,health_percentage>=20
actions+=/death_wish,time>=10
actions+=/recklessness,time>=10
actions+=/slam,bloodsurge=1,health_percentage>=20
actions+=/bloodthirst,health_percentage>=20
actions+=/whirlwind
actions+=/execute


I'm not really sure how this action queue works. Is this a priority list for GCD decisions? I.e. since execute is last, is it the lowest priority while DW/Recklessness are high priority?

If so, it should be more like:

food, type = dragonfin_filet //much better than fish feast with 20% str imp zerk stance and 10% str from kings

HS, if (rage >= 42 and health > 20) OR (rage >= 75 and health_percentage <= 20) //this is decided separately from the GCD right?
WW if rage >= 25 AND (health > 20 OR (health <= 20 AND rage <= 95))
BT if rage >= 30 AND (health > 20 OR (health <= 20 AND rage <= 75))
Slam if bloodsurge = 1 AND rage >= 15 AND (health > 20 OR (health <= 20 AND rage <= 45))
Death Wish if rage >= 10
Execute if rage >= 15 - talents.impexecute //or however you check imp execute
Recklessness

Above execute range it's basically: WW > BT > Bloodsurge Slam > DW > Recklessness, HS MH swings when over 42 rage(42-12 leaves you with 30 rage, prevents lost abilities). DW/Recklessness end up after WW/BT/Slam because there are plenty of holes in the rotation to slide them into that don't delay damaging abilities.

In execute range, this becomes: WW(if rage <= 95) > BT(if rage <= 75) > Slam(if rage <= 45) > DW > Execute > Recklessness. The rage checks on WW/BT/Slam are breakpoints(can be tweaked a lot) to prevent using those abilities when you're sitting at high rage and just losing tons of it to the cap. DW still takes priority over execute since it would never be used since it costs less rage than execute if it didn't come first. Recklessness is only used when there's nothing else to do(usually just when swings miss after an execute and you don't have the rage for anything).

HS can still be used in execute range if a MH swing is going to land when you're already at high rage(75 is just an arbitrary number, can be tweaked like the other GCD ability breakpoints), since a lot of that rage will just certainly be lost to spiking over the cap anyways. This happens relatively infrequently since you'll be burning so much rage off with execute, but is possible.

#11 landsoul

landsoul

    Bald Bull

  • Members
  • 1,025 posts

Posted 09 April 2009 - 08:00 PM

Recklessness is usually used in execute phase to land at least 1 100 rage execute and two other high damage abilities (best if you can get 3 executes high rage in a row)
>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

#12 Starfox

Starfox

    King Hippo

  • Members
  • 578 posts

Posted 10 April 2009 - 05:32 AM

Guys, thanks for the feedback!

A sword spec can turn into a heroic strike as an old school windfury could do so. They are similar. But it's really incredibly stupid (spamming heroic strike at 400 APM as arms?) to try and do that. Sword spec is exactly a white hit, and cannot proc off itself, or before 6 seconds after a previous sword spec. An off-hand attack triggering sword spec will do damage from the offhand.

So swordspecc can only procc from normal autoa_attack/heroic_strike?

And yea, that's the way I did Deep Wounds, rolling and the tick timer resets on each crit (not like e.g. Deadly Poison)

@Rallik:
The action strings are kind of an priority queue, with every action having general and special options
General options like:
  • bloodlust=1: Only use this spell when under the effect of bloodlust
  • bloodlust=-1: The other way round, only use it when not under the effect of bloodlust
  • time_to_die>=20, time_to_die<=50: Only use when the estimated time of the mob dying is less or more then the value
  • health_percentage>=20, health_percentage<=50: Same as above just with % of health
  • sync=name: Sync this with another action in the list, e.g. usefull forr Cold Blood.
  • rage>=X, rage<=Y: Obvious
If you say you need special options for certain action feel free to suggest. Always good to get the actions optimised by guys who know everything about the specs

actions=flask,type=endless_rage/food,type=dragonfin_filet
actions+=/stance,choose=berserker/auto_attack
# Execute phase
actions+=/bloodrage,rage<=85
actions+=/death_wish,health_percentage<=20
actions+=/recklessness,health_percentage<=20
actions+=/heroic_strike,rage>=75,health_percentage<=20
actions+=/whirlwind,rage<=95,health_percentage<=20
actions+=/bloodthirst,rage<=75,health_percentage<=20
actions+=/slam,bloodsurge=1,rage<=45,health_percentage<=20
actions+=/execute
actions+=/berserker_rage,health_percentage<=20
# 100% to 20%
actions+=/death_wish,time>=10,health_percentage>=20,time_to_die>=160
actions+=/heroic_strike,rage>=42,health_percentage>=20
actions+=/whirlwind,health_percentage>=20
actions+=/bloodthirst,health_percentage>=20
actions+=/slam,bloodsurge=1,health_percentage>=20
actions+=/berserker_rage
Looking better?
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

#13 Rallik

Rallik

    Piston Honda

  • Members
  • 148 posts

Posted 10 April 2009 - 06:47 PM

actions=flask,type=endless_rage/food,type=dragonfin_filet
actions+=/stance,choose=berserker/auto_attack
# Execute phase
actions+=/bloodrage,rage<=85
actions+=/death_wish,health_percentage<=20
actions+=/recklessness,health_percentage<=20
actions+=/heroic_strike,rage>=75,health_percentage<=20
actions+=/whirlwind,rage<=95,health_percentage<=20
actions+=/bloodthirst,rage<=75,health_percentage<=20
actions+=/slam,bloodsurge=1,rage<=45,health_percentage<=20
actions+=/execute
actions+=/berserker_rage,health_percentage<=20
# 100% to 20%
actions+=/death_wish,time>=10,health_percentage>=20,time_to_die>=160
actions+=/heroic_strike,rage>=42,health_percentage>=20
actions+=/whirlwind,health_percentage>=20
actions+=/bloodthirst,health_percentage>=20
actions+=/slam,bloodsurge=1,health_percentage>=20
actions+=/berserker_rage
Looking better?



That looks better, minor nitpick would be making the health_percentage >= 20 to just >20 in the 100-20% area, so there's no overlap at exactly 20%. I also assume that if you don't have the rage to perform an action it won't be used since that check isn't in the action list? Also, drop DW to just after slam in both ranges. Using it as top priority will cause it to delay WW/BT/Slam sometimes, when putting it after them lets it fill in an empty GCD. There's enough empty GCDs that the short delay in usage after it comes off cooldown is less of a DPS loss than delaying a WW/BT/Slam for it.

Suggested list:

actions=flask,type=endless_rage/food,type=dragonfin_filet
actions+=/stance,choose=berserker/auto_attack
# Execute phase
actions+=/bloodrage,rage<=85
actions+=/heroic_strike,rage>=75,health_percentage<=20
actions+=/whirlwind,rage<=95,health_percentage<=20
actions+=/bloodthirst,rage<=75,health_percentage<=20
actions+=/slam,bloodsurge=1,rage<=45,health_percentage<=20
actions+=/death_wish,health_percentage<=20
actions+=/execute
actions+=/recklessness,health_percentage<=20
# 100% to 20%
actions+=/heroic_strike,rage>=42,health_percentage>20
actions+=/whirlwind,health_percentage>20
actions+=/bloodthirst,health_percentage>20
actions+=/slam,bloodsurge=1,health_percentage>20
actions+=/death_wish,time>=10,health_percentage>20,time_to_die>=135
actions+=/recklessness,health_percentage>20,time_to_die>=230
actions+=/berserker_rage


#14 landsoul

landsoul

    Bald Bull

  • Members
  • 1,025 posts

Posted 10 April 2009 - 08:55 PM

Sword spec can indeed proc off of special attacks as well, including he off-hand whirlwind proccing the offhand sword spec.
>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

#15 Starfox

Starfox

    King Hippo

  • Members
  • 578 posts

Posted 11 April 2009 - 04:33 AM

That looks better, minor nitpick would be making the health_percentage >= 20 to just >20 in the 100-20% area, so there's no overlap at exactly 20%. I also assume that if you don't have the rage to perform an action it won't be used since that check isn't in the action list? Also, drop DW to just after slam in both ranges. Using it as top priority will cause it to delay WW/BT/Slam sometimes, when putting it after them lets it fill in an empty GCD. There's enough empty GCDs that the short delay in usage after it comes off cooldown is less of a DPS loss than delaying a WW/BT/Slam for it.

It actually IS >20% and <20%, the checks are:
sim -> target -> health_percentage() < min_health_percentage
sim -> target -> health_percentage() > max_health_percentage
Also, the standard time for one fight is set to 300sec, to assure this the sim adds up all damage done in the first 150sec and assumes that the target is at exactly 50% now, so the actual fight lengths are a bit shorter because most classes deal a bit more damage in those last % and bloodlust is triggered when either health_percentage < 25 or time_to_die < 60.

Sword spec can indeed proc off of special attacks as well, including he off-hand whirlwind proccing the offhand sword spec.


Ah, that was what I meant when I asked if a sword specc can be transformed into a HS, e.g. you queue HS and hit BT and get a sword spec proc, this would now in fact be a HS am I right?

And while verifying the rage generation on my level 70 warrior I noticed that i get 12 rage if the target parries, I assume this does not apply to dodge.
Right now i refund 80% rage on miss/dodge/parry on special attacks, as i noticed missed styles only consumed 20% rage for my gimpy tiwnk.
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

#16 Rallik

Rallik

    Piston Honda

  • Members
  • 148 posts

Posted 12 April 2009 - 04:48 PM

Armswarrior, I used the same gearvalue as Fury which are probably quite wrong
The action list, I just threw in everything, feedback appreciated ;)

warrior=Warrior_T7_MS
level=80
talents=http://www.wowhead.com/?talent=LhbGdfIt00bRffRthxb0xb
# Action queue
actions=flask,type=endless_rage/food,type=dragonfin_filet
actions+=/stance,choose=battle/auto_attack
actions+=/bloodrage,rage<=85
actions+=/overpower
actions+=/rend
actions+=/bladestorm
actions+=/heroic_strike,rage>=50
actions+=/mortal_strike
actions+=/execute
actions+=/slam,rage>=40


Suggested action list/talents for Incite Arms build for 3.1(I don't know how it plays pre-patch). The core of it is 53/8/8, the last 2 points are basically filler, took 1/1 AM and 1/2 BV for them. There's still a lot of discussion over what an optimal spec/rotation is, so don't take this as set in stone, but it's what I use in my sim and gives the best DPS so far.

warrior=Warrior_T7_MS
level=80
talents=http://www.wowhead.com/?talent=LhbGdfIt00bRffRtuxZbI
# Action queue
actions=flask,type=endless_rage/food,type=dragonfin_filet
actions+=/stance,choose=battle/auto_attack
actions+=/bloodrage,rage<=75
actions+=/heroic_strike,rage>=42
actions+=/rend,rend_active=0
actions+=/mortal_strike
actions+=/execute,sudden_death=1
actions+=/overpower
actions+=/bladestorm
actions+=/execute,health_percentage<=20
actions+=/slam

glyph_of_mortal_strike=1
glyph_of_rending=1
glyph_of_execution=1

Is a rend_active option possible to only use rend when it's not already up, or is that behavior built in by default? Likewise, would need a sudden_death option to only use execute at that priority when sudden death execute is available. The only change in the rotation in execute range is executing instead of slam in leftover GCDs. Lastly, could you explain when/how HS is decided? Does it queue HS ahead of time as soon as your rage breaks 42 or does it make the decision at swing time? Is the action list only parsed when the GCD is free so HS can't be decided separately from it?

I'll put together a BiS list for Arms in a bit, but here's one for fury for now.
BiS gear list pre-3.1 for horde non-orc Fury w/ JC+BS(no 1% hit from draenei, no weapon expertise racial):

head: Blue Aspect Helm(M:chaotic skyflare diamond, Y:8str/8hit) + 50AP/20crit
neck: Favor of the Dragon Queen(B:27str)
shoul: Valorous Dreadnaught Shoulderplates(Y:8str/8hit) + 40AP/15crit
back: Drape of the Deadly Foe + 22agi
chest: Chestguard of the Recluse(R:16str) + 10stats
wrist: Bracers of Unrelenting Attack(B:27str, BS:16str) + 50AP
glove: Frosted Adroit Handguards(BS:16str) + 44AP
belt: Stalk-skin Belt(BS:16str)
legs: Valorous Dreadnaught Legplates(R:16str, B:27str) + 75AP/22crit
feet: Melancholy Sabatons + 12hit/12crit
ring1: Surge Needle Ring
ring2: Ring of Invincibility
trink1: Mirror of Truth
trink2: Darkmoon Card: Greatness
MH: Betrayer of Humanity + Berserking
OH: Betrayer of Humanity + Berserking
ranged: Envoy of Mortality

#17 Starfox

Starfox

    King Hippo

  • Members
  • 578 posts

Posted 12 April 2009 - 07:56 PM

Suggested action list/talents for Incite Arms build for 3.1(I don't know how it plays pre-patch). The core of it is 53/8/8, the last 2 points are basically filler, took 1/1 AM and 1/2 BV for them. There's still a lot of discussion over what an optimal spec/rotation is, so don't take this as set in stone, but it's what I use in my sim and gives the best DPS so far.

Is a rend_active option possible to only use rend when it's not already up, or is that behavior built in by default? Likewise, would need a sudden_death option to only use execute at that priority when sudden death execute is available. The only change in the rotation in execute range is executing instead of slam in leftover GCDs. Lastly, could you explain when/how HS is decided? Does it queue HS ahead of time as soon as your rage breaks 42 or does it make the decision at swing time? Is the action list only parsed when the GCD is free so HS can't be decided separately from it?

HS is designed as a queue action:
When the sim reaches the point where HS is valid, it just sets a flag.
On every mainhand attack it checks for the HS flag.
Then it checks if the player has enough rage and executes an HS instead of the mainhand attack.
DoTs are not cliped if you don't extra specify it to.

Sudden Death is not yet implemented, is there somewhere to read about how much rage goes into the execute and how the 'with min 10 rage left' plays out?
> 40 rage you always just lose 30 rage, execute is calculated as if it used 30 rage?
< 40, > 30 rage, same as obave but you have 10 rage left afterwards?
< 30 rage, calculated if all rage went into execute, and left with 10 rage afterwards?
Below 20% the sudden death buff odes nothing besides the 10rage left afterwards.

Thanks for the gearprofile.
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

#18 Rallik

Rallik

    Piston Honda

  • Members
  • 148 posts

Posted 13 April 2009 - 12:02 AM

Sudden Death is not yet implemented, is there somewhere to read about how much rage goes into the execute and how the 'with min 10 rage left' plays out?
> 40 rage you always just lose 30 rage, execute is calculated as if it used 30 rage?
< 40, > 30 rage, same as obave but you have 10 rage left afterwards?
< 30 rage, calculated if all rage went into execute, and left with 10 rage afterwards?
Below 20% the sudden death buff odes nothing besides the 10rage left afterwards.

Thanks for the gearprofile.


It works pretty much like you said, will never use more than 30 rage, will never leave you with less than 10 rage, sooo:

40+ rage: only 30 rage is lost and damage is the same as a 30 rage execute
30-39 rage: damage is the same as a 30 rage execute, but you're left with 10 rage afterwards
<30 rage: damage is the same as a regular execute at whatever rage you're at, and you're left with 10 rage afterwards

below 20%, the buff works exactly the same as above, it's as if you weren't even in execute range when it's up(which is a good thing).

#19 Starfox

Starfox

    King Hippo

  • Members
  • 578 posts

Posted 13 April 2009 - 06:59 AM

below 20%, the buff works exactly the same as above, it's as if you weren't even in execute range when it's up(which is a good thing).


So below 20% the execute will use all your rage, but due to sudden death you will still have 10 rage?
And the profile reaches -4.5% with expertise, so it is a spec with 2/2 weapon mastery right?
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

#20 sunhoof.noblespirits

sunhoof.noblespirits

    Glass Joe

  • Members
  • 1 posts

Posted 13 April 2009 - 07:56 AM

*Removed due to Execute Change*




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users