How about a druid having 30% more hp (HotW + kings) vs a horde druid with no hotw.My previous comment was in jest, but to respond:But the druid talent revamp is why you don't ever have a hope of seeing said encounter. The encounter would have to be designed around a druid with basically no talents. Then when you break down the encounter it would be significantly easier for anyone with HotW, which is precisely why you don't see a talent like this deep in protection.
That would be pretty cool, but it won't happen.Â Can you imagine the uproar from guilds that have denied Druids feral gear up untill now? :)
Firstly a lot of this is based upon reading the Druid forums as opposed to personal experience (although I'm working on that :).)
If you had said Feral Instinct I might have agreed, but I seriously doubt that not have 20% extra HP would prevent a guild using a Druid tank if such a situation required it. Horde guilds were able to do encounters that the Alliance did with the benefit of Blessing of Kings (no comments on Blessing of Salvation - that's another story) without a significant increase in difficulty in most cases. The basic Druid skills all generate the same levels of threat regardless of talent build (if we ignore feral instinct, which is to Druids what Defiance is to Warriors afaik), and given that most Druids consider agility to be a primary tanking stat then I dare say that Druids are capable of making up for lost parry that Warriors have via increased dodge. Certainly a larger pool of hitpoints helps Druids soak up the extra critical strikes that a Warrior would avoid, but they also have other advantages/features/blah:
- Larger armour soak: It all adds up in the end.
- Demoralizing Roar reportedly decreases DPS taken by a percentage (something like 10% according to several posts i've seen on the Druid forums) as opposed to a flat AP reduction that Demoralizing Shout gives.
- Swipe seems to act like sunder armor (but generates less threat)
- Maul is the Druid version of Heroic Strike (and supposedly applies more threat than the damage component does)
- Polymorph Immunity (thought i'd include this, given that the proposed encounter is based upon it.)
- I'll include Heart of the Wild simply because I'm sure Druids in many guilds would jump at the chance to respec because only they were able to tank a particular encounter; so Heart of the Wild would help make up the few percent critical strike reduction that they lack when compared to Warriors. Crushing blows are a moot point, as defense doesn't mitigate those (as far as I'm aware.)
Sure, Druids don't have the snap aggro generation that a Warrior does, but given enough time they'd build up enough hate for DPS to go in and have the mob remain on the Druid throughout the encounter.
If anything, the only disadvantage I can see is that Druids are lacking the additional 10% elemental damage reduction that Warriors recieve in defensive stance (thanks Beef for pointing this out a few days back.)
Disclaimer: This is all theorycraft!.
Edit: Damnit, Gurgthock! Get back to work instead of replying to posts before me!
If you've made the encounter a single mob, and you're staying away from elemental damage, and you're limiting knockbacks, other than the gimmick that encourages a druid tank what could you do to make the encounter hard. The only thing from the current style of raiding would be, beat the shit out of them. And in any case where the mobs does huge damage the bigger hp pool you have the easier the encounter is.
With regard to your druid comments.
Armor soak means nothing since most bwl geared tanks are at about 61-63% mitigation, and it caps at 75%. Toss in the 10% reduction from defensive stance, and the damage is about the same, and the warrior isn't getting crit, ever.
It's actually less effective and the aura mod is the same.