Twin Emps Mod
Posted 06 March 2006 - 09:21 AM
Posted 06 March 2006 - 09:37 AM
Posted 06 March 2006 - 02:48 PM
Posted 06 March 2006 - 04:07 PM
Posted 06 March 2006 - 04:38 PM
Once you've gotten a few solid attempts in you can get a feel of when the teleport is coming and adjust accordingly.
Posted 06 March 2006 - 05:36 PM
I dont think you can make a script which adds in the randomness of their teleport ability.
hmmm, just have a look at an existing CT Boss Mod that handles similar events and just modify to suit your needs? looks easy enough :rolleyes:
Its more l2p then l2haveamoddoallthework.
Posted 06 March 2006 - 07:28 PM
And as for:
The Teleport has a cooldown, but its up to them whether or not they want to use it right after it cools down.
This is true for any of the numerous mods on abilities like Wing Buffet, Chromaggus Breath, etc. The timer can give you a heads up that the next one is happening soon, but it's never going to be 100% accurate.
Posted 06 March 2006 - 07:56 PM
Posted 06 March 2006 - 08:03 PM
Posted 07 March 2006 - 01:05 AM
Is there a writeup somewhere for how to mess with Carnival? It's not all entirely clear.
Carnival only does what you tell it to. It's all in the .lua file.
Do I want to edit Carnival_EnemyCastBar.lua or localiztion.lua?
Posted 07 March 2006 - 01:20 AM
Posted 08 March 2006 - 01:29 AM
Posted 08 March 2006 - 03:25 PM
/in x /rs Teleport Incoming!
It's definitely more work than running mod, but it's less work than using a stopwatch, and its quick and easy to tweak around with if you're still in the learning stage of the fight. Just gotta change one number in your macro settings to change the time on it.
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