- No more mana; Focus used instead
- 2AP from Agility, 0 from Int
- Steady Shot as a resource provider
- No more consumable ammo
- "Fewer" cooldowns to manage
Looks like we're getting some of the big revamps promised before. Fewer cooldowns, no consumable ammo, no mana, and (once again) 2 AP per agility.
Obviously we will be getting many talent changes as well, but this is easily the largest change to our class in the history of WoW (aside, perhaps, of removing our ability to wear shields).
Oh, and a legendary two handed axe in 3.3! Clearly a Hunter weapon.
Taken at more depth, the idea of Steady Shot being not only a filler shot but a focus-gaining mechanism is tremendously interesting. Haste improving regen likewise looks to have the potential as a very big change (not only affecting us, but our pets as well). While details are brief, to me it feels like playing the class will be much more fun and bring about a streamlined modernization to our gameplay. With shots supposedly costing 30 or 60 focus (i.e., 5 or 10 seconds of focus regen without Steady Shot), cooldowns will be more reduced. Our gameplay will change significantly.
I'll update this post with details as they become available form Blizzcon and other sources.