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What does your guild bank gold get used for?


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#21 hamlet_the_lesser

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Posted 31 July 2006 - 03:10 PM

Making money, sadly, is really all about knowing who will buy stuff. We had a guy on our old server who bought full Might, then wanted to buy Wrath and AQ40 gear. He alone probably gave us thousands of gold.

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#22 Ashuko

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Posted 31 July 2006 - 03:15 PM

We're a guild just entering BWL (Vael down). At the moment I've got about 15 flasks built up (prep for Broodlord) and have roughly 5k in mats/ingots/cores etc. About 1.3k in gold.

We're putting 100% of our effort into Flasks for Broodlord. Far down the line we'll support repair bills for those "let's spend 4 hours wiping to learn something better" nights, but have to get up over 10k gold to do it.

#23 Kytrarewn

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Posted 31 July 2006 - 03:19 PM

I don't even know if my guildbank HAS gold. We're required to farm and bring our flasks every night.

Umm, what?

Anyway, in a previous guild that raided 5 nights of the week for 5 hours each night, i found it a major challenge farming self-consumables, as well as flask mats for the tanks. That's probably 15 hours a week in AQ40, incurring probably about 10g/hour between pots and repairs, while making maybe 3g/hr. BWL was generally a gain of about 15 gold over the course of the night. That doesn't do much to offset the other 105 gold that I needed to make up to stay even, nor does it offset the 30-40g worth of flask mats that we were encouraged to send to the guildbank every week for no compensation.

For anyone that goes to school or has a job, that amount of time-consumption really isn't very sustainable.
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#24 Kytrarewn

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Posted 31 July 2006 - 03:22 PM

We're a guild just entering BWL (Vael down). At the moment I've got about 15 flasks built up (prep for Broodlord) and have roughly 5k in mats/ingots/cores etc. About 1.3k in gold.

We're putting 100% of our effort into Flasks for Broodlord. Far down the line we'll support repair bills for those "let's spend 4 hours wiping to learn something better" nights, but have to get up over 10k gold to do it.

Broodlord, if you've gotten like any tanking gear in MC/RazorVael really won't be a huge issue as far as flask consumption. You'll burn 3 for you first 4-5 kills, and then you'll say 'fuck it'.

The drakes, Firemaw in particular before you get positioning down, will be a bigger drain as far as flasks are concerned.
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#25 Phantim

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Posted 31 July 2006 - 03:24 PM

We also have an alt loaded up with "basic" consumables -- mongoose, giants, elemental protection pots, arcane elixirs, etc -- that I keep parked in UC for those "damn, we've totally got this, let's restock consumables and kill him" moments that come when learning a new boss, after a session of wipes that drained the consumables people brought with them for personal use.

As a guild leader/guild bank manager, I have a couple questions as to how you afford this. Granted, EJ has been around forever and I'm sure most of the money has accrued over time, but how do you keep the guild bank's income steady? Does EJ have some sort of turnin system to encourage guild members to donate or is it purely from income that the bank is able to buy these things?

Personally, our guild bank provides mostly only Flasks of the Titans. When we were learning Huhuran, we told everyone to bring 5 of them, then the guild would provide after that. Now that we're working on Ouro, we're doing the same thing. That is our expenditures (for the most part). Our income is from a few different ways. We sell all BOE items that drop in our raids (the blues off Rag/Nef, etc.). We actually have gotten pretty lucky. Sold a polymorph turtle book for 1200g and we got an Alcor's Sunrazor in AQ last week heh. Stuff like that. For the most part though, that is the entirety of our income. We have begun selling helms off Onyxia and we are also selling MC runs once a week (These haven't really kicked into full effect yet, word of mouth is still spreading). With this income vs. expenses, the bank breaks about even.

I would like to do something like providing repair money and stuff like that, and hopefully as we sell more MC loot we will have a bigger income to play with. I was just wondering if anyone had any tips on how to make money/save money for a guild.

(

Do a few runs of MC and sell everything that isnt used by the people in that raid and you will net 2k gold atleast from it. BOE epics still sell well on the AH, atleast on sargeras they do and if you can get 15-20 nexus that is 750g-1k. Not to mention all the essence of fire and earth typically sell for 5g apiece. If you are on ouro my guess is you should be able to get MC down in 3.5 hours which is pretty good money farming time.

An other option is have a few people from outside the guild run Molten Core with you, they pay gold for each item they receive. As most guilds who are looking to farm gold for repair and flask funds can run Molten Core in a 2-4 hours. Having some one willing to pay 350g per epic item makes a lot more sense to me then disenchanting it and getting 1-2 nexus from the item. The true problem is finding some one willing to pay gold for epics who wont wipe your raid, the best solutions for this is have people who your guildies know come along, keep alts in mc to a minnimum, and set out ground rules with the new people make sure they know whats going on so they dont wipe the raid.
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#26 Onox

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Posted 31 July 2006 - 03:26 PM

Every time i ask for somthing from out bank, i get the reply "saving for guild house, shut up and farm".

We get repair money, and the tanks get things like flasks and such.

There is a lot of things you can make money from as a guild bank. I dont know if there is anything good most people use the obsidian from AQ for, but we aparently dont. Our guilbank guy made epic shields of it and sold like 5 for 1600g a piece on the AH pretty quick.

#27 Crimsonjade

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Posted 31 July 2006 - 03:29 PM

I am curious what systems guilds use for reimbursing repair costs. Is there some calculator guilds use to get the money? Right now we just hand out lump sums that are rough estimates. However, this is hardly a desireable approach to the situation.

#28 taylor

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Posted 31 July 2006 - 03:33 PM

Is there some calculator guilds use to get the money?

We don't use one, we just have the participating members CoD to the guild bank their repair costs. You have to trust your guild for that though.

#29 Kalman

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Posted 31 July 2006 - 03:41 PM

Stocking the bank: We sell BoE blues and epics and have an officer who *had* to learn how to play the AH (paladins can't effectively solo farm, and he doesn't have any DPS alts, so he farms the AH instead) in charge of selling them. This nets us a pretty solid income. Members also donate mats for typical raid consumables, and we sell leaf/eye/Quel runs. We don't currently sell any other gear (no "2k loots you anything you want that isn't T2 or bindings or eye" MCs).

Unloading the bank: Necessary Titans flasks (for us, this basically just means Emps now - we don't need to use flasks on Broodlord or Nef anymore) are the main expenditure, and we try to minimize the amount of mats we have to buy off the AH for these. I believe we occasionally help tanks with repair costs. Every once in a while, if the guild bank gets high, we mail out funds to members to help with repairs, and we occasionally provide DPS consumables - we're working on stocking up on those for when we enter Naxx, though.

Not sure what our guild bank is currently sitting on, besides lots and lots of mats.
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#30 Monsanto

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Posted 31 July 2006 - 03:49 PM

Originally Blizzard intended the MC BOEs and the various farmable stuffs in the world to be the gateway for the raiders to monetarily interact with the non-raiders. Raiders would sell MC BOEs, and in turn would buy things like arcanite or essences.

I'm not sure why Blizzard didn't continue with this system in BWL/AQ/Naxx. It appears they continually want raiders to incur more and more costs to force them to farm more and more. (The lack of BOE epics as well as more consumable use / exponential repair costs)

Not only is the relationship different now, it's the exact opposite. Now the raiders, after many hundreds of gold, get a nice shiny loot token. And with that token, you get to go to the AH and buy ~100g worth of cured rugged hides, arcane crystals, or mooncloth to get a piece of tier 3 loot. I like the token system, but the hide/mooncloth/arcanite component of it is just boneheaded.

Oh, and on a side note, does anyone know if elixirs of superior defense (the 450 armor one) stack with stoneshield potsions (the 2k armor one)?

#31 Zagzil

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Posted 31 July 2006 - 03:49 PM

It's part of the reason I clearly have abandoned any pretense of maintaining a stable guild bank, and am instead burning through what we have to learn Naxx with the hopes of replenishing it after Naxx is cleared and as the expansion approaches. Doing otherwise would be brutal on morale.

I have to agree. The fact that we're actually worried about our guild bank running low before we kill Kel'thuzad makes me worried, because it's clear we need to ramp up consumables more and more per boss. At this point we're about to start Loatheb (as long as we finish dancing with Heigan tonight!) I simply dread the amount of gold we have to burn to kill him. We already buff quite a bit for kills, and I'd be surprised if any guild is doing Patchwerk without flasks and Stoneshield before the expansion. I don't have a problem with buffing up for first kills to get that edge, but when we need that edge to beat the encounter, it becomes sort of unpleasant. People already say things like "the encounter isn't worth the gold" because of how much they spend to beat it, is that honestly okay with the developers?

#32 Grimmarg

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Posted 31 July 2006 - 03:50 PM

To be honest, if we had to generate 40k right now, I don't know that we could. I spent the spring building up the guild bank in anticipation of Naxx, selling MC BoEs, cores, ingots, elementium, dreamscales, and anything else I could. These days MC stuff is worth next to nothing, and demand for the rest has similarly plummeted. AQ20 runs where you sell all skill books would be decent, though.

We've made 20k gold for the guildbank in a couple of weeks on our realm. How? Simple. AQ20 skillbooks, and selling spots for MC (takes 2½ hours to run, 3½ if you bring too many alts ;) ), 100g for a bop item isn't bad, and if you have two guys buying from the same class, let them bid each other up. You can do the same for BWL if MC just doesn't cut it. You can even - I've heard some guilds do this, and are this far progressed gear wise, that you sell full AQ40 sets for something like 2000g. You can always guarantee that people will get their set in one run, and as long as they don't fuck anything up (at cthun just tell them to hug the trapped dragons till he's down), it's not really a big deal. :)

#33 Darkchani

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Posted 31 July 2006 - 03:51 PM

sure does

#34 Drauk

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Posted 31 July 2006 - 03:51 PM

This is something I'd been meaning to make a thread of its own about. At the risk of coming across like a whining pussy who clearly isn't hardcore enough for real raiding, I can't help but question whether dependence on consumables and such has gone too far, to the detriment of the "fun" of the raiding game. Repair costs I can handle. But when you have fights that are tuned a bit above the level of gear of an unbuffed raid group entering the zone, consumables are pretty much required in order to even learn the fight. Try learning Gothik without using any DPS consumables at all: You won't get very far, because you won't be able to keep up with the spawns (on dead side especially) and won't be able to tell for sure if your strat is flawed, or if the strat is good but you're just lacking the DPS to execute it.

Well, thats the problem that Blizzard has cornered themself while making encounters. If you tune it so that it will be challenging without consumables, it will be much easier with even basic level of consumables (for some reason that sounds familiar very familiar :). Basically they have onle one real choice - nerf all major consumables and buff. As you can see they are already doing it with several outstanding ones. We can only hope that in TBC that problem will be rebalanced

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#35 Fooma

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Posted 31 July 2006 - 04:05 PM

An example of our guild bank (We're only on 2 bosses in Naxx), we have it dynamically update on our website so there's both transparency on what the guild officers are doing with the guild bank, as well easy requesting items for the active members.

http://kupo.stacked.co.nz/bank/?sid=


(with everything displayed)
http://kupo.stacked....:1:3:11:9:5:4:6

#36 Phantim

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Posted 31 July 2006 - 04:09 PM

An example of our guild bank (We're only on 2 bosses in Naxx), we have it dynamically update on our website so there's both transparency on what the guild officers are doing with the guild bank, as well easy requesting items for the active members.

http://kupo.stacked.co.nz/bank/?sid=


(with everything displayed)
http://kupo.stacked....:1:3:11:9:5:4:6

These links are coming up with "no access" message im guessing you have to be logged in to see your guild bank wich seems to make sense to me.
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#37 Mem

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Posted 31 July 2006 - 04:12 PM

Spending 3 hours wiping and coming away without a kill can be frustrating. Spending 3 hours, using mongoose and arcane elixirs and giants and stoneshields on every attempt, and coming away without a kill, is depressing. Because it's not just the 3 hours -- it's the additional hours you'll need to restock, whether by farming gold or farming herbs, without anything to show for it.

It's part of the reason I clearly have abandoned any pretense of maintaining a stable guild bank, and am instead burning through what we have to learn Naxx with the hopes of replenishing it after Naxx is cleared and as the expansion approaches. Doing otherwise would be brutal on morale.

The problem here is: if you do have a regular workday, you won't have that much time for farming. We haven't yet tried the hardcore consumable fights but as a raid that is traditionally lazy in terms of consumables I can see great problems arising pretty soon. I don't want to have to go online and farm or raid exclusively. I always liked to be able to do a bit pvp or just hang around with my mates as a diversion to a very raidheavy weekend (we raid saturday and sunday from 15-23+ and wednesday 19-23).
If I as the officer in charge of the bank have to provide significantly more than 10 flasks a week on a regular basis, our raid will hit the wall pretty soon.

#38 Praetorian

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Posted 31 July 2006 - 04:15 PM

It's not a question of >10 flasks a week -- I wouldn't say you need that at all. It is, however, a question of having every rogue and warrior come with mongoose and giants/juju, mages with wizard oil and GAEs, etc., healers and even casters chain-chugging major mana pots, etc., for even learning attempts beyond the additional "let's figure out what he does" parts. It's not the big stuff like flasks; it's the little stuff times 40, per attempt.

Some fights aren't like this at all -- you can practice and learn Gluth quite nicely with fairly minimal expenses. But when you spend a night wiping to Patchwerk or to Gothik, it's pretty brutal.

#39 Wong-Fei-Hung

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Posted 31 July 2006 - 04:18 PM

The true problem is finding some one willing to pay gold for epics who wont wipe your raid

One of the guilds that sell MC epics on our server has the buyer in question stand at the entrance until the boss is downed, then they ML it to them if it drops. Cuts down immensely on the possibility of a wipe (Geddon bomb anyone?).

Course, the effectiveness of this would depend on how many buyers are at each run...

#40 arch

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Posted 31 July 2006 - 04:25 PM

You have a choice to not go to Loatheb until you´re geared up though, the recent Loatheb kills are just for show and I doubt that many of the guilds that kill Loatheb will keep farming him every week. You simply need to farm Naxx alot more to cut down on the consumeables needed for that gearblock encounter.

On the other hand, you can argue what's worth more, two pairs of tier3 leggings and a random epic per week or shitloads of extra gold per week.
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