Twin Emperors and Totems.
Posted 08 August 2006 - 03:25 AM
So now we are reviewing totem usage and we aren't sure whether they can still bug out the teleport/ aggro bugs. If only some of the totems work, or all.
I appreciate any help thanks :)
EDIT: I am also curious whether keeping a 4hunter 1shaman group would be better than mixing hunters in rogue groups for aspect of the pack on teleports.
It probably shouldn't surprise me that the first applications of one of the coolest creature designers ever made is going to be cockmonsters and titwalkers.
I mean christ, cunnilingus is much like being a resto shaman, you spam the button and let it do the work. So long as you change targets as appropriate you don't need to put any thought into it.
Posted 08 August 2006 - 03:40 AM
Posted 08 August 2006 - 06:11 AM
Honestly with an average geared raid starting on the twins, I don't think a horde raid would be able to put out enough dps in the time alloted without the hunters helping them cross the room. 140% movement speed with pack means ~30% less travel time, which will greatly add up over the course of the fight.
Posted 08 August 2006 - 07:31 AM
Posted 08 August 2006 - 07:40 AM
(This is our own thoughts about this, but it seems to hold)
Blizzard targets a random person inside X yards (prolly 30 or so) from the caster emp. Totems DO count at viable targets. So what we do is keep our 2 shammies on the opposite side as our healers, from the emp. So they stand more or less alone N of the emps. They move forward, drop 3 totems (or however many) and then step back and spotheal. This makes blizzard target the totems in a very high % of the cases. It reduces heals needed on the MT and reduces the blizzards on MT-healers who got sloppy and moved to close.
Shamans in the MT-heal groups drops totems as normal, on the stairs, as far as i know.
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