Posted 18 August 2006 - 10:44 AM
Posted 18 August 2006 - 11:45 AM
If you only think of Vek'lor in a vacuum, you're right. But, allowing healers rest time makes Vek'nilash easier to last through, and the added DPS shortens the fight.
Warrior tanks aren't exactly hard to keep up against Vek'lor. Even at 3k a bolt half the MT healers can stand around regenning. Increasing the complexity of the fight to make the easy half easier has always seemed pointless to me.
Posted 18 August 2006 - 11:43 PM
1.Will totems cause the emp to cast blizzard?
I was in MT grp and thinking i might give the MT GoA and SoE totem for whatever minor advantage we could have
but my guildies told me totems are treated as another person and thus will cause the emp to cast blizzard.
2.If in the event you get hit by a blizzard,does it always damage you 3 times?
Even thou i ran out of the blizzard range after i got hit the first time i still get hit 2 more times.
answers will be appreciated
Posted 19 August 2006 - 01:13 AM
Posted 19 August 2006 - 01:21 AM
Battleshout hitting 5 people is actually not insignifncant aggro- using TA totems/salvation warriors can usually handle it. I don't belive they can sustain the aggro level required for casters to dps, but my guild simply could not get this strategy to work well/reliably, so perhaps it is well within tollerence to allow casters to dps lightly.
So how do warriors keep aggro on Vek'lor? Does your caster DPS hit him at all? I was under the impression that physical abilities did not work on him, does that include sunder?
I -belive- the general rule of thumb is if you can't do it through a pally's BoP it doesn't work on him. As far as I know, this includes everything a warrior can do.
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users