- Completely web-based: no downloading, installing, or updating! (Requires Microsoft Silverlight. Tested and works with IE, FF, Chrome on Windows, and FF, Safari on Mac.)
- Load your characters from the armory
- Easy, visual interface for customizing talents, gear, gems, enchants, glyphs, and buffs
- Powerful rotation editor that allows you to create your own priority-based DPS rotations
- Save versions of your entire character, sets of gear, talent specs, and rotations
- Easily share any of your saved data with a simple yet effective import/export feature
- Detailed, visual simulation summary and searchable combat log
- Ranks gear, gems, and enchants using a DPS estimation technique that extrapolates the value of items from over 600,000 cached simulation runs.
We hope that you find the site useful. We welcome any feedback, positive or negative. You can post here, or on our own forum if you need technical support.
Why another DK tool?
Kahorie has a very accurate simulator already... there's a gear optimization program... a rawr DK module... what gives?
We started work on this simulator before Kahorie's simulator was available... we chose DKs because they're (relatively) new and shiny, and no real tools existed at the time. But... work got in the way, and we had to shelf the project for a while. When we picked it back up, we had to complete it quickly for a Silverlight Competition (there are a lot of cool silverlight projects up there if you're into that kind of thing), and DK was the only class that we had made any progress on. Thus, DKs first. We will be adding more classes in the near future though.
The overall motivation for the project is straightforward: we want to create an easy-to-use, web-based theorycrafting tool that works for any class and requires minimal maintenance. Creating user interfaces is very time-consuming, so most people just skip it and focus on the theory -- well we decided to take the time and create a general UI, thus making these powerful tools available to a wider user base.
And for the hardcore theorycrafters, we wanted to enable you to test out your ideas without having to do a lot of back-and-forth with the developer of a tool, thus the rotation editor. It is still a little rough around the edges, but with a little imagination, I think that you'll find it to be incredibly flexible.
The DPS estimation features are pretty basic compared to rawr -- far less options. Our goal was not to recreate rawr, but to give a simple comparison between items that compliments and builds on the core simulator. Our approach is different too: we don't do complex score functions. A simulator is much more "basic" in a sense, so we created a similarly "basic" estimation technique: just run a bunch of simulations and do an approximation using the cached data and your current gear. No assumptions, no formulas -- just data. It worked out much better than we expected, though it isn't perfect yet. Always hit the 'Simulate' button to get the "true" DPS.