Posted 24 September 2006 - 02:43 AM
We found that the sartura fight is a mix of 2 things, the pull, and add control. The pull is pretty simple, we do it this way:
At one point in sartura's patrolling route, she stops for a few secs in the middle, when this happens we rush in all together, with hunters assigned to each add and 2 maintanks on sartura, they spreads them out in the room.
Afterwards, its about controlling the adds, and their position, since we have nomore then 6 tanks in the raid, we assign 2 maintanks for sartura, with 3 healers (1 priest, 1 druid, 1 shaman), that leaves 4 tanks left for 3 adds, we give 2 adds 2 tanks each, and the last is roaming "freely". This way we can taunt rotate 3 of the 4 mobs in total, and keep them still for almost aslong as needed. Healing on the add tanks are 1 for each tank, and 1 to aggroheal whichever of the two tanks has aggro on the add. Thats 9 healers assigned for the pull, with spare healers on rogues/spothealing.
The "problem" then arises, with the last add. We assign every single DPS'er to nuke this one down very, very, fast. It has to be zerged. Its basicly up to the DPS classes to control the mob, and this makes 1 problem, the first to fire, will die, if noone else dares to fire. Its very important to emphasize for the DPS, that unless all fire, people will die. Some always wait a bit, to not be the first, which makes the DPS guy who just PoM + pyroblast mad (he yells at people when he dies hehe)
Once you get everyone to truely zerg it, and get a nice stun in from the rogues, it goes down before anyone is harmed.
Once the first add is down, we move all DPS to the next, and kill it as fast as possible again, and when an add with tanks dies, we move one of the tanks to sartura, with his 3 healers following. After all adds are down, we have 4 tanks taunt rotating sartura, with 2 tanks left roaming a new formed circle to pick up sartura if taunt rotating fails.
As a raidleader and healignleader of my guild, i must say im astounded when i read the healing setup described in a earlier post "all heals on MT" is what its basicly says, and that is bad, really bad. A good healer takes pride in keeping his target up, and if his target has 2-10 healers beside him, he starts slacking of, maybe enables CTraidassist emergency monitor and spams that instead. This is bad aswell, healing what is top of a monitor is just really inefficient, and bad. And no rogue should be happy to see 15k worth of healing land on him in a situation where noone is dying.
If a hunter or other nonhealing class is doing healing setup, they should atleast form groups with healers, and tell them to groupheal, this way the overhealing is limitied, but crosshealing will not be optimized, and (for horde side) group setup in this way is really inefficient to benefit from totems. Crosshealing or spothealing is the way to go, and for most naxxramas fights there are great potential to delegate healign based on class. 2 tankhealers and rest spotheal, and assign 1 or 2 to focus on rogues (gotta keep those dmg powerhouses alive, even on hard cleaving trash) and others to focus on other DPS classes, hell, make one heal lifetapping warlocks for all i care, optimizing is good for healers, even if their job seems boring compared to others, atleast they get something to do.
Also, in places where AOE duty is needed, let people assign themselves to mages, warlocks can rely on spotheal for AOE duty, but mages should get a healer, prefferably a priest, the way we do it, is to announce in a healerchannel that priests pick a mage, and they do in no less then 10 sec, by typing a random mage name and focus on this mage during the AOE.
The latest development of addons include healing monitors that are intelligent (more throughly described parameters for which to prioritize on), a good example is squishy. After I personally switched to this really powerful addon, i have optimized my own crosshealing duty. It picks up other healing spells being cast, and prioritizes the target about to receive heals lower. In a setup i described above, this is really the way to go in my opinion. Having people prioritizing different classes, it becomes even better, but it requires abit of setup to really shine. I have rogues on highest priority, followed by warriors, then other DPS and somewhere in the end comes warlocks and other healers (they can heal themselves :P)
But back to the original point, assign a healing leader, and optimize, in the end, it works out the best for all.