The idea here is to present a system to ponder and then have suggestions to IMPROVE the system. One should not offer critcisms unless you offer an alternative, a balance or an improvement. Thank you.
This is my FIRST time posting here so please be gentle!
The current system:
Gear has a huge list of +stats which are in total greater than the average gear but being spread out is worse than the average gear.
Gear is split into the three forms and druids have to compete with other classes who gain priority as the best gear accessible is prioritised to another class usually. Leather - rogues; Cloth dps - mages/warlocks.
Furthermore, collecting 3 complete sets of gear is not viable in a normal guild situation.
Shapeshifting is a penalty for the ability to change forms so let's make the penalty JUSTIFIED.
The new system:
Allow different forms to gain bonuses from irrelevant stats but with a 25% penalty
Example - a +15str, +15int, +15sta and +15 spi item in bear form provides that +int is treated as +str and +spi is treated as +sta. Thus in feral bear it is a + (15 + (0.75*15) str and + (15 + (0.75*15) sta item thus +26.25.
Moonkin: +str/agi is treated as +int and +sta is treated as +spi
Bear form: +int is treated as +str and +spi is treated as +sta
Cat form: +int is treated as + agi and +spi is treated as +sta
But all with a 25% penalty
Rationale: this allows blizzard to make use of their multi-stat items more effectively to ensure druids do have itemisation while the 25% penalty ensures that there is no abuse of the system (stacking +int gear in cat form e.g.).
Allow different forms to gain bonuses from +crit and +dam but at a 50% penalty to the latter
Example1: You have an item which provides +2% spell crit and + 60 healing
Thus in moonkin form it would prove +2% spell crit and +30 damage
In Feral form it would provide +2% crit and +15 damage
In restoration it would remain +2% spell crit and +60 healing
Example2: You have an item which provides +2% spell hit, +30 spell dam and + 30 healing
In moonkin it would remain +2% spell hit but become +45 spell damage
In Feral form it would provide +2% hit and +30 damage (as both spell dam and healing get a 50% penalty)
In restoration it would provide +2% spell hit and +45 healing
Example3: You have an item which provides +2% melee crit, +50AP (I NEED INPUT HERE - I do not have the data for this)
ASSUMPTION - +AP on items is generally equivalent to +spell damage/healing. On armor pieces I believe this to be the case but the +AP maces give a huge bonus not totally in line with +spell damage or healing on staffs etc. But let's assume in general and on balance it is equivalent - so adjustments will be made with more data.
In moonkin form it would provide +2% spell crit and +25 spell damage
In feral form it would remain +2% melee crit and +50AP
In restoration form it would provide +2% spell crit and +25 to healing
This is my solution to druid itemisation AND shapeshifting.
The solution cannot merely be designing a distinct set for each form as one cannot change gear during shapeshift and it is not viable for 1 druid to compete and get 3 different sets in a guild. That is the nature of gear distribution in most guilds esp under DKP.
The penalties mean one form is still preferred but shapeshifting to another form allows you to be still viable in that form so shifting from healing to bear form is actually now viable without totally gimping one of those roles.
One requires moonkin form to get the +spell damage conversions. This is to ensure that moonkin remains a viable form. It would be too overpowered to allow the balance tree to gain the conversions without having to change forms. I decided to keep human form as restoration form as one can have a very viable healing build without tree form which is a 41 pt talent verse moonkin which is merely a 31 pt talent
Oh and a proviso what it does not solve is druid itemisation compared to other classes.
b]Blizzard has been kind of abandoning the multi-stat system but this system works well without a multi-stat system. It would be more innovative and effective if there were more multi-stat items reintroduced.[/b]
Example: The total bonuses from a feral piece may still be less than a rogue but this is something entirely up to Blizzard.