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Pre-Faerlina Trash


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#21 Warpony

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Posted 05 October 2006 - 12:37 PM

Do it in the first room after Anub'Rhekan gate (Room which contains 2 pulls of 6x spider 1x Crypt stalker thingy.)

'4 or 5 tanks top of stairs (depending on number of acolytes.)

Hunters pulls cultists down (Or they just aggro on healers and run south in the room). Gets killed first.

Tanks interrupt Acolytes as often as they can (50% of shadowbolts interrupted)

Even made a picture off it... First time we got here we had more or less NO idea what to do. We just told tanks "Hold acolytes at stairs or around, spread them out a bit. Everyone else kill Cultists first". We had 2 deaths on our first pull... Now we more or less chainpull as soon as last mob from previous pack dies. Never wiped unless we got 2 packs.

Picture just for you :)

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#22 Malan

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Posted 05 October 2006 - 01:28 PM

You can interrupt the Shadow Storm and the arcane explosions from the cultists. Key tip right there.

Said by a shaman, hint hint! Oh well, you're a pally ... *taunt*

That's horde's way of dealing with them, really trivializes it.

Rogues can kick, warriors can pummel or shield bash the cast, mages can even counterspell it. Lots of ways to interrupt it.

#23 Morrigdu

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Posted 05 October 2006 - 03:27 PM

You can interrupt the Shadow Storm and the arcane explosions from the cultists. Key tip right there.

Said by a shaman, hint hint! Oh well, you're a pally ... *taunt*

That's horde's way of dealing with them, really trivializes it.

Rogues can kick, warriors can pummel or shield bash the cast, mages can even counterspell it. Lots of ways to interrupt it.

Yup. We pull them to the room just past anub, assign one tank per acolyte and one rogue to assist the tank. Between shield bash and kick, they should never get off a shadow volley.

They key, in my opinion, is pulling them back to a completely free room. Allows the raid to spread out without the risk of adds, and gives everyone a little more lead time in getting their targets and positions as they're running after the hunter.

#24 KraJee

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Posted 05 October 2006 - 03:36 PM

We pretty much put tanks on the acolytes and just AoE everything down. Mages CS the casters when they can, and the tanks can shield bash. We also a firing squad type thing where all the ranged classes stand on one spot, and we use felwood gatherer for a countdown. Everyone times their spell to land 3 seconds (the aimed shot cast time) after the "Click it now" message comes up. Generally between the mages and hunters, an acolyte dies before it moves everytime, and since the mobs are sitting, most of the multishots crit on all the surrounding mobs. Since you're on the hill right there where those skitterer spawns are, you get knocked around like 1ft instead of 15yrds or whatever it really is. You really only have to be careful on the first pack because if you don't pull them up the hill enough, you'll pull the second pack.

This obviously isn't the most elegant way to do it, but it works and we rarely have people die.

#25 Whitemane

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Posted 05 October 2006 - 03:41 PM

You can interrupt the Shadow Storm and the arcane explosions from the cultists. Key tip right there.

Said by a shaman, hint hint! Oh well, you're a pally ... *taunt*

That's horde's way of dealing with them, really trivializes it.

Rogues can kick, warriors can pummel or shield bash the cast, mages can even counterspell it. Lots of ways to interrupt it.

To clarify a bit more, we team 1 shaman up with 1 warrior on each acolyte. 2 interrupts, they don't get many off and what they get off you can heal through. We also tend to have our ranged pull together, can pretty much splatter a cultist right out. One less to worry about.




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