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[Enhancement] BiS gear and set-up discussion (3.3 and onward)


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#1 rava

rava

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Posted 13 January 2010 - 05:47 PM

Updated August 10th, 2010

Thanks to Delsin for pointing out a superior gear setup. I urge those that wish to contribute to view the 2nd post, as one of it's many intentions is to avoid posts that take up three-quarters of a page on a 23" monitor.

Many, many thanks to Vespasian for all of his work in coming up with and maintaining the original thread.

The purpose of this thread is to provide the current Best-in-Slot set up for Enhancement Shaman. Originally by Vespasian of <Audacity>, Blackrock US and currently maintained by Rava of <Fusion>, Turalyon US

Please consult the introductory post and FAQ below before posting on this thread. The OP will always remain up to date with the highest DPS gear set.


[TABLE]Current max potential DPS:
~12843[/TABLE]

[TABLE]Current BiS Rawr Sheet:
Attached File  20100810 BiS Rawr Config.rar   5.5KB   2867 downloads[/TABLE]

[TABLE]Slot|Item|Gem 1|Gem 2|Gem 3|Enchant|
Head||||-|
Neck|||-|-|-|
Shoulders|||-|-|
Back|||-|-|
Chest||||-|
Wrist|||-|-|Fur Lining- Attack Power*
Hands||||-|
Waist|||||
Legs||||-|
Feet||||-|**
Finger|||-|-|Enchant Ring- Assault*
Finger|||-|-|Enchant Ring- Assault*
Trinket||-|-|-|-
Trinket||-|-|-|-
Main Hand|||-|-|
Off-hand|||-|-|
Relic||-|-|-|-
[/TABLE]
*Enchanting and Leatherworking were selected at random from the pool of professions that provide the generic +80 AP. Equivalent profession enhancements will yeild similar results.
**Run speed enchants provide superior DPS when you are running between targets for more than 10 seconds. This value was arrived at by simming the difference between Cats/Icewalker and follows the math located here

Glyph set-up
[TABLE]1)|
2)|
3)|[/TABLE]

Ability priority order
[TABLE]1)|Maelstrom Weapon x 5 stacks - Lightning Bolt
2)|Flame Shock
3)|Stormstrike if debuff not active
4)|Lightning Shield if not active
5)|Fire Elemental
6)|Magma Totem if not active
7)|Spirit Wolves
8)|Shamanistic Rage
9)|Earthshock
10)|Stormstrike
11)|Lava Lash
12)|Fire Nova
13)|Magma Totem
14)|Lightning Shield[/TABLE]

[TABLE]Talent spec
Current max DPS talent spec[/TABLE]

Enhsim config:
### Saved by v1.9.8.10 of EnhSimGUI

config_version                  1.9.8.10
simulation_time                 5000
simulation_time_combatlog       300
combat_length                   7.00
report_count                    80
threads                         1
combat_length_rng_factor        0.35
min_lag                         230
max_lag                         260
simulate_mana                   1
cast_sr_on_cooldown             1

ep_precision                    2
ep_base_stat                    ap
ep_ap                           80
ep_crit_rating                  40
ep_hit_rating                   40
ep_expertise                    4
ep_haste_rating                 40
ep_armor_penetration_rating     40
ep_spellpower                   46
ep_dps                          7.5
ep_mana                         600
ep_spirit                       40
ep_mp5                          40

mh_auto_attack                  1
oh_auto_attack                  1
wait_ss_with_wf_cd              0.00
cast_ll_only_if_wf_on_cd        0
use_bloodlust                   1
always_bloodlust_wolves         0
sync_bloodlust_with_trinkets    0
cast_lvb_only_if_ed_left        15.0
cast_lvb_only_if_fsdots_left    4
cast_lvb_only_if_fs_active      1
cast_fs_only_if_dots_left       0
cast_ls_only_if_charges_left    2
cast_magma_only_if_ticks_left   2
cast_sr_only_if_mana_left       1250
use_mana_potion_if_mana_left    3000
necrotic_touch                  0
necrotic_touch_heroic           0

rotation_priority_count         14
rotation_priority1              MW5_LB
rotation_priority2              FS
rotation_priority3              SS_0
rotation_priority4              LS_0
rotation_priority5              FE
rotation_priority6              MT_0
rotation_priority7              SW
rotation_priority8              SR
rotation_priority9              ES
rotation_priority10             SS
rotation_priority11             LL
rotation_priority12             FN
rotation_priority13             MT
rotation_priority14             LS

aoe_rotation_priority_count     12
aoe_rotation_priority1          SW
aoe_rotation_priority2          SR
aoe_rotation_priority3          SS_0
aoe_rotation_priority4          MW5_LB
aoe_rotation_priority5          LS
aoe_rotation_priority6          FE
aoe_rotation_priority7          MT
aoe_rotation_priority8          FS
aoe_rotation_priority9          ES
aoe_rotation_priority10         SS
aoe_rotation_priority11         FN
aoe_rotation_priority12         LL

fight_name                      standard_single_target
miss                            8.00
dodge                           6.50
glancing                        24.00
armor                           10643
spell_miss                      17.00
nature_resistance               0
fire_resistance                 0
frost_resistance                0
arcane_resistance               0
shadow_resistance               0

additional_targets              0
additional_target_percent       0.00
additional_target_level         80

armor_debuff_major              20.0/20.0
armor_debuff_minor              5.0/5.0
physical_vulnerability_debuff   4.0/4.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          5.0/5.0
attack_power_buff_flat          687/687
attack_power_buff_multiplier    0/99.7
spell_haste_buff                5.0/5.0
spell_crit_chance_buff          5.0/5.0
spell_crit_chance_debuff        5.0/5.0
spell_damage_debuff             13.0/13.0
spellpower_buff                 280/280
spell_hit_chance_debuff         3.0/3.0
haste_buff                      3.0/3.0
percentage_damage_increase      3.0/3.0
crit_chance_debuff              3.0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   51/51
agi_and_strength_buff           178/178
intellect_buff                  60/60

replenishment                   1
water_shield                    0
mana_spring_totem               0
blessing_of_wisdom              1
judgement_of_wisdom             1
mixology                        0

flask_elixir                    flask_of_endless_rage
guardian_elixir                 -
potion                          potion_of_speed
food                            fish_feast

###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon         ###
###############################################################################

race                            tauren
mh_speed                        2.6
oh_speed                        2.6
mh_dps                          264.6
oh_dps                          264.6
mh_crit                         53.68
oh_crit                         53.68
mh_hit                          15.95
oh_hit                          15.95
mh_expertise_rating             140
oh_expertise_rating             140
ap                              5431
melee_haste                     33.34
armor_penetration               22.51
str                             145
agi                             1878
int                             748
spi                             165
spellpower                      1629
spell_crit                      34.91
spell_hit                       19.94
spell_haste                     25.65
max_mana                        15336
mp5                             0

mh_imbue                        windfury
oh_imbue                        flametongue

mh_enchant                      berserking
oh_enchant                      berserking

mh_weapon                       axe
oh_weapon                       axe

trinket1                        sharpened_twilight_scale_heroic
trinket2                        herkuml_war_token

totem                           bizuris_totem_of_shattered_ice

set_bonus1                      t10_battlegear_4
set_bonus2                      -
set_bonus3                      -

metagem                         relentless_earthsiege_diamond

gloves_enchant                  -
cloak_enchant                   -
ring_proc                       ashen_verdict

glyph_major1                    feral_spirit
glyph_major2                    stormstrike
glyph_major3                    windfury_weapon

glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -

ancestral_knowledge             2/5
improved_shields                3/3
mental_dexterity                3/3
shamanistic_focus               0/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  3/3
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            0/2
static_shock                    3/3
maelstrom_weapon                5/5

convection                      0/5
concussion                      5/5
call_of_flame                   3/3
elemental_devastation           3/3
reverberation                   1/5
elemental_focus                 0/1
elemental_fury                  5/5
improved_fire_nova              2/2
call_of_thunder                 0/1
unrelenting_storm               0/3
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/3
shamanism                       0/5

DPS report:
EnhSim version 1.9.8.10

................................................................................

MH:
miss                830846         5.06%
dodge               0              0.00%
glancing            3935010        23.99%
hit                 115707         0.71%
crit                11522573       70.24%
average ap          9875.48        
clip                0              0.00%

MH Windfury:
procs/hits          14.46%
procs/swings        13.80%
miss                0              0.00%
dodge               0              0.00%
hit                 1342516        26.55%
crit                3714892        73.45%
average ap          9877.87        

MH Storsmtrike:
miss                0              0.00%
dodge               0              0.00%
hit                 508402         26.49%
crit                1410883        73.51%
average ap          9853.33        

OH:
miss                829860         5.06%
dodge               0              0.00%
glancing            3935742        23.99%
hit                 114707         0.70%
crit                11523851       70.25%
average ap          9891.84        
clip                0              0.00%

OH Flametongue:
miss                0              0.00%
hit                 9883827        50.87%
crit                9547410        49.13%
average sp          3566.36        

OH Stormstrike:
miss                0              0.00%
dodge               0              0.00%
hit                 508638         26.50%
crit                1410647        73.50%
average ap          9904.08        

Earth Shock:
miss                0              0.00%
hit                 603758         50.90%
crit                582507         49.10%
average sp          3556.64        

Flame Shock:
miss                0              0.00%
hit                 619294         50.84%
crit                598923         49.16%
average sp          3560.02        
dots hit            3658660        50.92%
dots crit           3525763        49.08%
average dot sp      3563.98        

Lava Lash:
miss                0              0.00%
dodge               0              0.00%
hit                 513733         26.51%
crit                1423919        73.49%
average ap          9853.63        

Lightning Bolt:
miss                0              0.00%
hit                 1622107        50.89%
crit                1565288        49.11%
average sp          3594.81        

Fire Nova:
miss                0              0.00%
hit                 762102         50.96%
crit                733517         49.04%
average sp          3554.60        

Lightning Shield:
miss                0              0.00%
hit                 2848379        100.00%
crit                0              0.00%
average sp          3577.22        

Spirit Wolves:
miss                0              0.00%
dodge               0              0.00%
glancing            1915236        24.02%
hit                 5142334        64.49%
crit                916852         11.50%
average ap          9932.99        

Magma Totem:
miss                0              0.00%
hit                 2956826        50.92%
crit                2850497        49.08%
average sp          3564.57        

Fire Elemental Melee:
miss                109796         8.01%
dodge               58407          4.26%
glancing            329298         24.03%
hit                 831433         60.67%
crit                41594          3.03%

Fire Elemental Fire Shield:
miss                0              0.00%
hit                 1558239        92.00%
crit                135477         8.00%

Fire Elemental Fire Nova:
miss                0              0.00%
hit                 630366         91.99%
crit                54898          8.01%

Fire Elemental Fire Blast:
miss                0              0.00%
hit                 649747         91.95%
crit                56904          8.05%

Fire Elemental stats:
average ap          9984.89        
average sp          3595.06        
MPS                 65.55          
MPCooldown          7865.82        
Out of mana time    0.00%
MRPCooldown         2819.26        
MRPS                23.60          

Fire Elemental      MRPS without overregen
mana regen          3.31      14.09%
judgement of wisdom 20.18     85.91%


Maelstrom Weapon:
PPM                 60.64
efficiency          87.60%

flurry uptime                  97.91%
unleashed rage uptime          100.00%
elemental devastation uptime   92.00%
mh enchant uptime              56.16%
oh enchant uptime              51.12%
stormstrike debuff uptime      83.92%
flame shock uptime             81.54%
lightning shield uptime        96.69%
magma totem uptime             65.53%
fire elemental uptime          28.55%

trinket1 uptime                32.74%
totem uptime                   100.00%
ring proc uptime               16.58%


Set bonus uptimes:
Frost Witch's Battlegear 2 piece        25.28%
Frost Witch's Battlegear 4 piece        24.61%

                    MRPS without overregen
mana regen          0.00      0.00%
mp5                 16.53     4.91%
replenishment       41.60     12.36%
unrelenting storm   0.00      0.00%
judgement of wisdom 107.57    31.95%
shamanistic rage    170.95    50.78%
mana potion         0.00      0.00%
misc                0.00      0.00%
stormstrike         0.00      0.00%

                    DPS                 PPM       MPS
white               4838.28   37.67%    109.36
windfury            1665.37   12.97%    8.43
flametongue         1027.47   8%        64.77
stormstrike         620.28    4.83%     6.40      35.25     10.16%
lava lash           431.98    3.36%     6.46      17.79     5.13%
magma totem         483.35    3.76%     2.07      38.49     11.09%
earth shock         353.03    2.75%     3.95      49.02     14.13%
flame shock         531.42    4.14%     4.06      47.54     13.70%
lightning bolt      1386.42   10.79%    10.62     77.84     22.44%
fire nova           318.06    2.48%     4.99      75.54     21.77%
lightning shield    352.15    2.74%     1.20      0.00      0.00%
spirit wolves       368.84    2.87%     0.38      3.18      0.92%
fire elemental      467.13    3.64%     0.14      2.26      0.65%
  melee             262.93    56.29%    4.57
  fire shield       16.11     3.45%     5.65
  fire nova         121.08    25.92%    2.28
  fire blast        67.01     14.34%    2.36

DPS                 12843.76
MPS                 346.91
MP2min              41629.70
MRPS                507.40
Out of mana time    0.00%

elapsed simulation time: 5000.00h
elapsed real time: 44.08s
simulation speed: 408320x

Son, to me a robot's just a garbage can with sparks comin' out it.

#2 rava

rava

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Posted 13 January 2010 - 05:48 PM

If you wish to contribute to this thread, please read the following before posting.

In an effort to conserve space I'd like to try a new method of reporting Enhsim config/results. Simply treat them like you would the Rawr sheet(uploading it), and include a description with your post on what you changed and the resulting DPS increase.(See: How can I contribute #5 for more details)

This is a discussion thread relating to the optimal gear, enchant, gem, glyph set up, talent spec and ability priority order for raiding Enhancement Shaman. Its aim is to consistently define the single highest DPS set up available to Shaman at the present time.

It is not the aim of this thread to:

1) Give you an introduction to Shaman, Shaman abilities, Shaman stats or anything else. This thread assumes a high level of understanding if Shaman mechanics and gearing. If you are starting out, please visit http://elitistjerks....an_enhancement/
2) Facilitate discussion that is not based on hard Enhsim data. If you do not have data to support your assertions, then there are likely other discussion threads you can post on that would be more suitable.

How is Best-in-Slot (BiS) set-up defined?
Given the volatile nature of Enhancement Shaman stats, defining a ‘best item for X slot’ is pointless. A new set of gloves that increases your haste by (X) amount and reduces your crit by (X-5) can often result in a DPS decrease due to the complex relationship between attack speed, the 3 second WF cooldown and the GCD. Similarly, evaluating gear with Armour Penetration is notoriously difficult given ArP’s exponential scaling against armour (the more ArP you have, the better it gets) measured against the fact that ArP does nothing for a Shaman’s spells.

In light of these complexities, it is better for Shaman to find an ideal combination of gear, gems and enchants that provides the highest potential DPS when used in conjunction with a certain talent spec, glyph set-up and ability priority order (survivability [e.g. HP and dmg mitigation abilities] can and should not feature into this discussion since its DPS value cannot be definitively quantified).

How is ‘highest potential dps’ defined?
For the purposes of this exercise, ‘highest potential dps’ is defined as the maximum possible DPS achievable within the current version of Enhsim

It is important to understand the limitations of simulation. Simulation offers a glimpse of character performance under perfect conditions- set latency, no human reaction delay, no system lag, a perfect rotation on a stationary target for thousands of hours. Your actual results will vary greatly from what you observe in the sim, but the sim will give you a clear indication of maximum DPS potential.

Methodology
In order to define the BiS set for Enhancement Shaman, we will rely on both Paperdoll sheets generated through Rawr (Rawr - Home) and the DPS output reports generated through Enhsim. Both the Paperdoll sheets and the Enhsim configs must adhere to strict guidelines so that we can arrive at ‘pure’ data sets.

What are the variables?
The following is a list of variables that can be manipulated in trying to define a BiS list.

Gear: All gear that can currently be equipped by an Enhancement Shaman
Gems: All gems that can currently be equipped by an Enhancement Shaman(excluding JC).
Enchants: All enchants currently available to an enhancement shaman are permitted including the enchanting-only ring enchants as enchanting is one of the two chosen professions for use in this exercise (the other being LW- more on that below)
Talents: Any combination of talents currently available to an Enhancement Shaman with the exception of 'Enhancing Totems' and Improved Windfury Totem'. These talents must be maxed out. Please read below.
Glyphs: As it stands, please refrain from using the Fire Elemental glyph. If it turns out that the average Icecrown fight will facilitate its use, then it’s something that will be adjusted for. All of the other glyphs are fair game.
Ability priority order: this is the order in which a Shaman prioritizes their attacks as they become available to them. Enhsim supports this function under the ‘Rotations and Misc’ tab. Any priority order currently available to the Shaman can be included in this discussion

Static variables
The following is a list of variables that cannot be manipulated when trying to define a BiS list. Manipulating these variables will result in inconsistent data or data that is not applicable to certain races. More below.

Race: The shaman must be a Tauren. Tauren was selected as their racials provide no benefits to DPS (Troll Berserk, Orc Command etc) or to stats (Draenei hit, Orc expertise). Any benefits that other races derive as result of their racials is free DPS over and above the benchmark minimum set down by Taurens. As we go forward, there is no reason that separate BiS lists can't be generated for Draenei and Orcs if it becomes evident that a different BiS set up is possible for them. For now though, it would be best to limit as many variables as possible.
Talents: 'Enhancing Totems' and 'Improved Windfury Totem' must both be maxxed out. It is fair to assume that the Enh Shaman is the only person providing these buffs to the raid. All other talents are available for use/non-use.
Professions: Professions must be Leatherworking and Enchanting. Since most professions provide a generic 80 AP bonus, 2 professions were chosen in line with this- Leatherworking and Enchanting. There was no particular reason that they were selected. Obviously Skinning provides a unique bonus (32 crit rating) but it is a statistical outlier and was excluded from this test.
Combat duration: Combat duration must be 7 mins. It might be prudent to revise this combat duration limitation depending on the nature and duration of 3.3 encounters.
Mana simulation: You must simulate mana.
Latency: Slightly breaking away from the old model. I would like to account for average human reaction time in these simulators. The average US latency is between 50 and 60, while the average human reaction time is between 180 and 200, which means simulators should be done with a latency of 230-260. If people feel this should be done otherwise, feel free to come up with a compelling argument of why it shouldn’t.
Variance: This should be set at 35%.
Simulation time: This must be set to 5000 hours.
Raid buffs: The Shaman must be fully raid buffed as most raiders will run fully buffed.

How do I contribute to this thread?
1) Generate a paperdoll sheet using Rawr
2) Export the data from Rawr to Enhsim (there is an option in the Rawr to do so, as well as an option in Enhsim (‘Copy from Clipboard’)
3) Ensure that settings corresponding with the above listed static variables
4) Run the sim 5-10 times and record your results.
5) If your results are more than 5 DPS over the current DPS range listed on this forum, post your results here. Please upload a copy of your Rawr sheet, and a copy of your enhsimgui_config.txt. There are many sites available to upload your data on, megaupload, filefactory, and countless others. If possible archive the data(zip/rar/whatever) to avoid multiple waiting queues. With your uploads please include a detailed description on what you altered and how it impacted the dps. Also, please note any changes you have made between the Rawr sheet and the config (e.g manually added stats for Dark Matter as it was not present in Rawr but was present in Enhsim etc)

This basically means your post should look like:

---

Link to BIS Rawr Sheet
Link to Enhsimgui_config.txt

Changed hit gems to haste gems in gloves, boots, bracers. Swapped around a point in shamanistic focus for an extra point in improved shields. Moved Lightning Shield down to 7 in the priority system and moved Stormstrike up to 5.

New DPS Total: 12801

---

As well as any pertinent information regarding item modifications. Obviously those notes/links aren't real, but it's meant to provide an example. Please, please avoid posting gigantic gear tables.

What can I do to help keep the thread clean?
1)Read through the other enhancement threads before posting about hotfixes or item changes. The odds of the information being available elsewhere is high, so to avoid unnecessary posts please just take a few moments to browse for the information in the patch relevant enhancement thread, enhsim thread, or even the rawr thread.
2)Don’t outright dismiss ideas based on opinion or “old” information. What this means is our desired stats are constantly changing due to hitting caps, ability priority, and even small class changes can have rippling affects on what the superior stat choice at the given time may be.
3)Pay attention to the static variables section. The intent of this thread is to provide baseline values – not to provide a profession to profession or race to race guide on what the best items are.
4)Do not post entire gear tables. Using a Rawr config is perfectly fine and saves a ton of space.

Other small notes
Socket bonuses aren't totally known for heroic items yet. It is likely that these gem setups aren't going to be final, but for now their positioning is somewhat irrelevant.
If this method of reporting results proves to be more hassle than it's worth then we can certainly go back to the old way, wanted to try something new with a fresh thread.

If you have suggestions for refining the methodology, please feel free to suggest them.

Now that you've read the introduction: FAQ

Q: Your list is using half hit and half haste gems. Wouldn't it be more DPS to use all haste gems?
A: No. As you gain crit rating hit rating becomes more valuable(to an extent). If you're interested in finding out more about how this works then you should visit this thread

Q: Is Black Magic better than Berserking?
A: No. Using the January 14th BIS list Black Magic sims 51.18 dps below Berserking.

Q: Isn't Fire Nova glyph a superior choice to <insert glyph>?
A: No. Fire Nova does pathetic single target damage. In order to make use out of this glyph you constantly need multiple enemies within range(think Heroic Anub'arak).

Q: Why is Fire Nova so low on the priority list even though your spec has two points dedicated to improving it?
A: It yields the most DPS. The alternative talents to spend points on are Reverberation and Improved shields, both of which simulate less DPS than the points in Fire Nova.

Q: Why aren't you using Glyph of Fire Elemental? If a fight is more than 330 seconds it is a superior glyph.
A: There are very few encounters, even in hardmodes, that would benefit from this glyph. You would see it "useful" for Heroic Sindragosa, Heroic Putricide, and Heroic Arthas.

Q: <insert other BiS list> is supposed to be better and has <insert item/gem/etc> different.
A: This list is made as a Tauren with generic professions. Not everyone is an Orc/Troll/Draenei with Engineering/Jewelcrafting/Blacksmithing. If you are a different race or profession than the BiS list uses your items and gemming might be slightly different. The intent of this thread is to provide baseline BiS values.

Q: Blablabla Ikfirus's Sack of Wonder
A: Yes, this piece allows you to drop hit and expertise gems, but it is an inferior choice for an offset piece as it stands. The simple reason? Accurate Ametrine. Ikfirus removes the need to socket hit and a majority of expertise leaving the only suitable candidate for red sockets as Stark Ametrine. By gemming Stark Ametrines you cut down on the effectiveness of a gem slot seeing as haste is our strongest stat, and the benefit gained by using Ikfirus is outweighed by having to use hybrid gems with Attack Power. I switch gemming around every time a new Enhsim comes out to test it since people are so keen on using the item, and the new version shows Ikfirus as 40-50 dps below the listed BiS list.
Son, to me a robot's just a garbage can with sparks comin' out it.

#3 Anyone

Anyone

    Glass Joe

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Posted 13 January 2010 - 06:01 PM

Thanks for the list.

I want to add 2 questions,

1. In your priority list, number 5 and 7 are Lightning Shield (maybe a little copy/paste mistake?)

2. Is this talent spec sustainable for critical situations? Redropping Totems / Rescue Heals / no 100% uptime of Wisdom on all targets?

#4 rava

rava

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Posted 13 January 2010 - 06:10 PM

Thanks for the list.

I want to add 2 questions,

1. In your priority list, number 5 and 7 are Lightning Shield (maybe a little copy/paste mistake?)

2. Is this talent spec sustainable for critical situations? Redropping Totems / Rescue Heals / no 100% uptime of Wisdom on all targets?


Sorry about #1. I thought I caught all of the small errors.

About #2: I believe everything other than the 100% uptime deviates from the purpose of this thread. JoW is certainly vital to the spec(just look at mana returns, JoW is hand and hand with SR), and without some sort of sim implementation of skewing uptime of JoW on your target I can't say for certain.
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#5 Nevets_69

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Posted 13 January 2010 - 06:14 PM

In 10 minute encounters, run speed enchants provide superior DPS when you are running between targets for more than 16.5 seconds
Glyph set-up


You copied the 10min combat length from Vespassian's post, but you're using the 7min w/ 35% variance length that is now default in the sim config. Just a copy paste error, but thought I'd bring it up.
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#6 Levva

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Posted 13 January 2010 - 06:14 PM

Thanks Rava for taking up the gauntlet and maintaining this thread. I note that the 2nd post with the rules has been lifted from the previous thread. However none of the links have survived. You may have to re-edit to replace the links.

Also wanted to suggest that Fire Elemental should be in priority list.
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#7 Nevets_69

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Posted 13 January 2010 - 06:47 PM

I'm not trying to pick apart your work, and I'm very grateful for you bringing this thread forward into current content.

Just a few inconsistencies that I am finding:

* Your config file has 4/5 Reverberation which isn't possible with all other talents you have selected, and is contrary to your posted talent spec.

* Your posted priority list has 5)Fire Ele, 6)Magma, 7)LS; but your config file has 6)LS, 7)Magma

* In your Rawr file, you are using Flexweave Underlay on your cloak which is engineer only.

* Also in the Rawr file, neither ring is enchanted.


I just want to emphasize again that I'm not upset or angry with these inconsistencies, and I'm really happy you're doing this work; I'm just trying to be helpful, I know there is so much to consider and it's easy to miss things.
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#8 fulgas

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Posted 13 January 2010 - 06:52 PM

Hi, i have some suggestions:


[TABLE]Current max potential DPS:
~12120[/TABLE]

[TABLE]BiS Rawr Sheet[/TABLE]

#9 Taharin

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Posted 13 January 2010 - 07:00 PM

One thing I noticed - the Necrotic_Touch_Heroic check box in the simulator is not working. If you check the normal necrotic check box you'll see ~300 dps increase.

Reported on thie issue tracker. Just discovered this about 10 minutes ago.

#10 rava

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Posted 13 January 2010 - 07:16 PM

GIANT UNNECESSARY TABLE

I did this based on a Draenei and i have notice that the dps is increased by 90 with the 1% hit.

I could have use your talent spec but where would we get mana regen from? In a movement fight boss we would oom quite fast.

sup


Movement has nothing to do with mana retention. As you move you aren't using any more of your mana or gaining any less than you normally would. JoW is the important factor here.

I think I updated most of the inconsistencies, and that was a good catch on Black Bruise. No, the gemming wasn't an oversight. When I was running sims yesterday to get the list going the hit gems were consistently simming higher than haste. If you end up with results that find otherwise, that is what this thread is for!
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#11 Nevets_69

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Posted 13 January 2010 - 07:36 PM

Copied the updated config file, and simmed it without any changes, and managed to get you DPS number exactly. Great work.

I moved one talent point from Shamanistic Focus to Improved Shields, and it resulted in ~104 dps upgrade. (ran this several times to be sure)



For future reference, Rava, would you prefer to see small individual changes such as the one above? That way it's easy to isolate which change is in fact a DPS increase.

Or is it easier to cover a lot of changes all at once? So that you have to do a lot fewer updates on the original post.
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#12 rava

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Posted 13 January 2010 - 07:40 PM

Copied the updated config file, and simmed it without any changes, and managed to get you DPS number exactly. Great work.

I moved one talent point from Shamanistic Focus to Improved Shields, and it resulted in ~104 dps upgrade. (ran this several times to be sure)



For future reference, Rava, would you prefer to see small individual changes such as the one above? That way it's easy to isolate which change is in fact a DPS increase.

Or is it easier to cover a lot of changes all at once? So that you have to do a lot fewer updates on the original post.


Small changes are fine.
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#13 CorruptFate

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Posted 13 January 2010 - 07:42 PM

It doesn't really change anything at this point as a few socket bonuses arn't added onto item from heroic encounters yet, but a little change to both Rava, and fulgas's item lists would increase the dps after those are added.

Rava, you have a red gem in a blue socket in the Shoulder piece that could be swapped with a yellow gem in the belt so that the belt's socket bonus is aquired once we know what it is. And the same with the neck and belt for yours fulgas's. I realise that this wont change or show anything at this time, but it is something that will be needed later on once we know more.

#14 Lyska

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Posted 13 January 2010 - 10:35 PM

Thanks for doing this =] I was personally a bit surprised to find the Tiny Abomination in a Jar come out ahead of Deathbringer's Will.
On topic:
I'm writing this from a computer that doesn't have EnhSim on it so I'm not sure of what the crit EP values are (could you post them, please?) in this setup, but I'd be willing to guess that they are fairly low when compared to agility. What I'm wondering is if Relentless Earthseige meta might come out on top. According to my rough calculations, we will be above the crit cap in this gear.

As per BiS Gear Config File
Hit: 14.18%
Crit: 49.64%

27%-6%-14.18% = 6.82% miss

100%-6.82%-0%-0%-4.8%-0%-24% = 64.38% crit cap

49.64% + 12.85% + 9% = 71.49% effective crit

71.49%-64.38% = 7.11% over crit cap

Notes: Every equation used here came from the crit cap thread. I saw no glaring opposition to said equations aside from a couple of minor tweaks that I employed here.

I did use 12.85% crit from raid buffs from the crit cap thread to more appropriately account for raid buffs:

You forget the melee crit gains from Improved Mark of the Wild (57 agi), Improved Strength of Earth Totem (196 agi) and Blessing of King (25.3 agi boost on top of MotW and SoE, and then another 10% of your unbuffed Agi). For my toon, this would put me at a total raid buffed agility increase of 404, which according to wowwiki's (not the most reliable, I understand) value of 83.33 agil/crit for shamans is a further 4.85% melee crit from raid buffing, for a total of 12.85% crit from raid buffs.

Since he mentioned that these are his numbers, the 12.85% will be higher in BiS gear, which increases our effective crit further. Regardless, this is something that we need to consider. I haven't gotten a chance to pour over all of our gear, so I'm not sure if it will change any of our off pieces, but I'm guessing it will at least allow us to use the +21 agility +3% crit meta with a Nightmare Tear (we will be gemming expertise to satisfy the red gem requirement).

Please don't hesitate to check my math or refine it.

#15 Nevets_69

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Posted 13 January 2010 - 10:53 PM

Thanks for doing this =]Notes: Every equation used here came from the crit cap thread. I saw no glaring opposition to said equations aside from a couple of minor tweaks that I employed here.


It seems like you missed the conclusion from the crit cap thread.

To calculate the crit cap for a given setup, the formula is:

Crit cap = 100 - 24(glancing blows) - (miss rate)

So for your calculations the crit cap is actually: 69.18%

So with effective crit of 71.49% only 2.31% is wasted, which is still bad, but keep in mind if only applies to white attacks.

Also, if you are interested in contributing to this thread, the method by which to do so is explained clearly in the second post. Please provide specific, and real improvements to the BiS setup. Simply pointing out areas for improvement without providing solutions is not enough.
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#16 Oniwasaka

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Posted 13 January 2010 - 10:56 PM

The list seems fine.. but i still have doudts. Dunno why, but it makes me akward towards using the elemental totem once more. Doesn't the expertise ring fit better? It surely saves you at least 2-3 expertise gems. I am not questioning your list or your effort but it still seems strange. I guess that's where enhsim and rawr come to undo the common sense :P

#17 Cochice

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Posted 13 January 2010 - 11:35 PM

The list seems fine.. but i still have doudts. Dunno why, but it makes me akward towards using the elemental totem once more. Doesn't the expertise ring fit better? It surely saves you at least 2-3 expertise gems. I am not questioning your list or your effort but it still seems strange. I guess that's where enhsim and rawr come to undo the common sense :P


The expertise ring has been discussed a few times in other threads. Using colossus and gemming expertise is better because it doesn't have the crit on it. The less we can bump up to/over the crit cap the better.

#18 Mabus

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Posted 14 January 2010 - 02:14 AM

Why use the +6 stats gem and not the 10+stats. Once again prob just a "typo".

Also if we are not having cast LB for totem proc why not use the proc to cast CL as it is more DPS and LB while on CD?

#19 Nixx

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Posted 14 January 2010 - 02:16 AM

Why use the +6 stats gem and not the 10+stats. Once again prob just a "typo".


Maybe because you cant use 2x Nightmare Tear? :P

Nice Job Rava, looking forward to see how this list 'may' develop.

#20 Mabus

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Posted 14 January 2010 - 02:29 AM

But there are not two listed in the BIS gemming. Only one +6.

edit: NVM i am blind




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