[Enhancement] BiS gear and set-up discussion (3.3 and onward)
Posted 08 July 2010 - 01:37 AM
Posted 10 July 2010 - 01:04 AM
Posted 16 July 2010 - 09:47 PM
Posted 16 July 2010 - 11:41 PM
Some stats' EP values stay fairly steady as you improve your gear. ArPen, for example, always makes your physical hits do more damage. However, hit, crit, and haste all behave in more complex ways as they go up -- and they have chaotic effects on each other.
That's why whether you're deciding on an upgrade for your own personal gear, or crafting the best possible set of gear in the game, you can't compare individual items, or individual stats. You have to compare entire sets of gear.
Let me repeat that -- do not use EP to choose upgrades. Use EP to get a rough ballpark estimate of what gear you might want to choose from, and then sim out every possible set of gear you might have access to. This sounds overwhelming, but in reality your choices for any particular gear slot are much more limited than the vast listing available on wowhead.
Anyone in the future who criticizes the BiS list by using EP, or with any other method other than following the rules specific to this thread, will get an infraction. I'm not doing this to you this time, but let this be a public admonishment to you and all others who read this post considering making silly suggestions without real data.
Posted 08 August 2010 - 03:44 AM
Thanks for putting the time in. I'm waiting to update the OP until the trinket is added though. Weighing a proc as a passive stat won't translate the same way.
EnhSim 188.8.131.52 has CTS added, so you can use EnhSim to check it out. CTS was still showing up below the War Token with 12606 dps versus 12769, but I didn't play around with any combinations. Now I do have the CTS modeled with a 10% chance to proc and a 45 second ICD, which is the same as DFO. Not sure if anybody has the CTS and can confirm if these numbers are correct.
Just as a note, with the new version of EnhSim I fixed the overvaluation of the Glyph of Flame Shock. When I run the current BIS against 184.108.40.206 I get 12769 dps, but if I switch Glyph of Windfury Weapon for Glyph of Flame Shock I get 12824. So you might need to relook at the optimal glyphs.
Posted 10 August 2010 - 12:35 PM
It's only about a 13 dps increase, but I thought it was worth posting.
Link to my Rawr and Enhsim Configs/Output: MEGAUPLOAD
Items changed, to (gemming unchanged), and to (swapped one for a ).
I also changed the gemming of the belt from , , , to , , .
Posted 11 October 2010 - 01:14 AM
Posted 13 October 2010 - 03:31 PM
- Gem everything to agility.
- I mean EVERYTHING.
You cant reforge into AP or Agi so it easily the best choice for gemming at the moment. In future tiers, the trend so far indicates that set bonuses will be much more valuable than they currently are (gems are going from +20 to +40 and set bonuses go from +4/6 to +20 for instance) making other gems much more attractive, but I firmly believe pure +agility to be the way to go until T11.
- Reforge your items to ensure you are spell hit and expertise capped.
- Reforge your highest rating stat on any piece of non-reforged gear to mastery.
- Ensure you do not lower hit/expertise below your capped values.
Spell hit cap is 420 hit rating for Draenei, 446 for everyone else. Expertise is 139 for Draenei, and 116 for Orcs. Remember, you can not add hit or expertise to an item that already has those ratings. This ties in with gemming for agility, as we can not reforge into ap or agility making this a much more attractive option. I was able to hit around 16.17 mastery with this method for 40% bonus spell damage.
- Cloak Enchant should be Agility
- Glove Enchant should be Agility.
- Boot enchant should be Agility.
As suspected, after running the sim I found that enchanting for agility and reforging for the remaining hit resulted in ~10 more dps.
- Deaths Choice/Verdict and Sharpened Twilight Scale are our 2 BiS trinkets.
- War Token and Deaths Choice/Verdict are a very close second.
I test this extensively with a slightly 'tweaked' EnhSim, and this trinket combination significantly beats out all others. DBW and TAB were significant dps losses, even with heroic versions. I was told this combination is exactly what rogues are using, which make sense given how similar our gemming/reforging/enchanting paths seem to be in 4.0.1.
- Copy your regular stats.
- Multiply Expertise and Mastery Rating by 3.905
- Hit, Crit and Haste are your standard % values now (Draenei aura is included on character sheet fyi)
- Lower spell power by 755 for each FT enchant you are running with.
- Change Agi and Strength Buff to 155.
- Remove UE and UE_FS from the priority, adding FS back in its place.
These are just MY stats after the above method was used: The World of Warcraft Armory - Hothgor @ Bleeding Hollow - Profile
Note that reforging does not appear on the armory just yet. Obviously, I expect someone else can do better, and eagerly await such changes
Edits: Many small grammar and spelling tweaks. Updated enchanting: I forgot that there was an agility to boot enchant.
Posted 13 October 2010 - 04:54 PM
Posted 13 October 2010 - 09:12 PM
Posted 14 October 2010 - 01:54 PM
Posted 14 October 2010 - 02:20 PM
The BiS OP and discussion is no longer relevant with the new 4.0 class ability and talent changes. A new 4.0 LK thread is fine, if someone wants to spend the time with the sim to produce a new list. Contributions to a new list should continue to comply with the thread-specific rules outlined in this post:
Also please refer to this post to see how to use the current (level 85) version of the sim to evaluate level 80 changes:
The newest version of enhsim (2.0.10) is built for level 80 4.0.1 mechanics; you don't need to make Hothgor's adjustments anymore.
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