One of the reasons for this is that in the past weâ€™ve, well, weâ€™ve been to nice, to considerate.
Itâ€™s been a mark of pride that we let people spec how they like, and weâ€™ve been so interested in fairness that although we eventually instigated a DKP system we were never willing to prioritise key classes and players over the others.
I love my guild and itâ€™s ethos of friendship, fun and the mature people; but the officers have come to realise that we have a tabula rasa in TBC, a chance to start again with a blank slate. We are trying to work out a plan for the most efficient way to â€œgear up the guildâ€ to speed up our PvE progression in TBC, and maximise the efficency of the gains we make.
We hope we can do this and still keep a good â€˜spiritâ€™ about the guild. :)
Would people agree that it is best practise to kit up a group of Main Tanks first? Over all other classes?
I was thinking perhaps 2 Warriors, 1 Druid (we have excellent tanking druids already), and possibly when available (weâ€™re horde) 1 Paladin?
Would it be then worth prioritising some main healers as well? Iâ€™d like to â€“ but the token distribution (as shown below) strikes me as making this somewhat irritating, as our two main tanking and healing classes both share the same token (would be easier to prioritise a shammy or two at that pointâ€¦):
How are other guilds planning on managing their progression when TBC comes live?
X of the Fallen/Vanquished Champion = Paladin, Rogue, Shaman.
X of the Fallen/Vanquished Defender = Warrior, Priest, Druid.
X of the Fallen/Vanquished Hero = Hunter, Mage, Warlock.
Do people have any advice from their experience in managing progression in the existing PvE content?