Hmm, curious, but doesn't the feral armor sets you can get solve the itemization problem? Although I do get the point of the argument of wasting loot, your eventually going to go to a point where you'll see it anyyways, and can't avoid it. Although it wouldbe nice for us to just et 2 str from armor, blizzard just won't do it.
Although it would be a really good idea for prevention of loot wasting, now that I think about it :P.
Class specific sets solve no problems long term and never will. We hate them, they cause loot waste, and all that. Items that many classes can use don't go to waste and we all love. People drool over Neltharion's tear and Rejuvinating Gem because they are amazing, AND cross class.
Cross-class items will always be very important, not every slot has class restricted items. Jewelry, trinkets, etc etc.
I agree with Lord BEEF. Just make them get 2 AP from 1 Str. It hurts nothing budget wise (same budget for equal AP). All they have to do is be careful of double dipping AP + STR items, which they must already be careful of due to druids, warriors, shaman, and paladins. There will still be slight differences in what is optimal for each class. Rogues will probably want an item with STR and AGI with a lean towards more AGI, and druids the other way. Arms versus Fury warriors are similar in their optimal skew of stats, and I'm sure melee shaman have similar build flavors that affect optimal stat balance.
"But warriors want 1AP per AGI too!". Yeah, do you want the same agi to crit ratio as well? I thought not.
This simplifies things. Rogues would value (per item budget) STR and AP the same (as will DPS warriors and Shaman). Thus, rings, jewelry, etc are all very much cross class for all melee and hunters, with slight variances (some specs might like AGI more in each class, others want more AP instead of crit, etc).
No argument against it above holds much water, and most of them above are filled with incorrect information.
1. First, as stated many times 2AP is the same item budget as 1 STR anyway. There is a 'double dipping' risk but there already is one for every other class, and even rogues (10 STR + 70AP cost less than 80AP with same benefit to rogues and more for everyone else)
2. Druids get more from 1 point of STR than 2AP. Cats get 2.4AP with talents, and ferals can get 0.5 +healing. There are multiple posts above that don't understand druid mechanics.
My last two thoughts.
- This is a good change for itemization of non class specific stuff for all melee. But if one class is overpowered because of the change other class tweaks can be made.
- The most interesting point (to me) in previous replies was about how this lets blizzard control class scaling via itemization rather than talents/mechanics. However, I find that a very bad way to control things. It makes players angry when they see their loot being unoptimal (too much STR on a rogue item, or AP instead of STR on a druid one, etc). Furthermore, this approach is really a hack and there are many examples of it failing in the past. If things aren't scaling right, fix the source of the problem, don't make loot itemization more complicated.