With the warrior preview out, a few things from a Feral Druid standpoint stands out:
1) Adding a mastery talent for all tanks called vengence
Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Protection tree, so you won't see Arms or Fury warriors running around with it. Vengeance will let us continue to make tank gear more or less the way we do today â€“ there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but overall the goal is for all four tanks do about the same damage when tanking.
Basically it sounds like they are wanting us to be able to do about as much damage as the dps are (so instead of having 16-17 dps dpsing,we now have 19 dpsers). Considering Bears have innated dps stats, we are currently the highest dpsers of between the four tanks (in equal gear level).
Considering we don't have the exact numbers, I'm hypothesizing on the number they will most likely give feral druids. Say they give us 7% of our maximum health is added to our AP. In current ICC gear levels, Druids have about 7k AP and 70k health. By giving us the 7% of our health to AP that is equivalent to having 11,900 AP or 70% increase. I know on my druid, I'm able to do 6k dps in tanking rotation right now. By adding in the 70% to that, your talking about 10k dps which is almost on par with the rest of the melee (still behind but not by much).
At the same time, if this is the case, then I would not be surprised if they decide to lower the threat coefficients for our abilities. We may have to re-evaluate what those threat numbers are.
2) Lowering Sunder Armor's value
Sunder Armor will be reduced to three stacks instead of five, and still provide only a 4% reduction in armor per stack. We want to make this debuff easier to apply and less of a damage swing when it falls off.
Basically it sounds like they are trying to lower melee dps by lowering the amount of armor being reduced.
I would comment on the new Inner Rage ability, but it's too early to say if bear druids will have a similar talent or not.