Those numbers fit the 199.5% crit multiplier pretty well, thank you! This also means that the 3% crit meta gem will likely lose some of its value since the bonus is likely no longer multiplied with the larger multiplier of on the crit bonus. Still the best meta out there among Shadowspirit Diamond - Item - World of Warcraft from what I see.
This also menas that the major perk of Frostfire specs is gone as well - any Fire spell now has 200% crits plus Ignite.
Improved Freeze looks pretty good. Delay Freeze by 5s and you can use Deep Freeze every cooldown. FoF should proc reliably often that it might be better to use use Freeze every 25s regardless of DF cooldown, but it's good to have a guaranteed backup.
Worst case analysis: Freeze gives you two Ice Lances. Taking some of the older numbers, Ice Lance spam was a 50-100% DPS increase under FoF. Assume 20% haste. The Freeze is a 50%+ DPS increase for 2.5s every 25s. 5%+ average DPS increase for 2 points, better than other random fillers. That's just a first rough estimate. Targeting Freeze shouldn't be too bad if you can use it while casting a spell yourself (not certain on this one).
[Edit]: Freeze is 25% base mana, Waterbolt is 1% base mana right now. Thus Freeze mana might be or become an issue.
I had wanted to try a simulation of Scorch spam vs. Fireball spam for Hot Streak, but the whole thing is too much of a mess right now with DoT crits triggering it. Depending on how numbers turn out, even single target Flamestrike might have to be considered.
[Edit]: These new mechanics mean that Fire is now 279.3% crit baseline, 285.6% crit with CS* Meta. Plus Hot Streak. And Frost gets tripled crit chance about 15%-20% of the time, but only until 33% crit. I'm glad it's not me who has to balance that mess. :monocle:
Does anyone have any new info regarding this? Or old one that I might be missing?
I am currently levelling a worgen mage on the beta and I am definitely not getting 199.5% dmg on crits. Was this scrapped? Does it only kick in at a certain level?