WotLK Healing Compendium v3.3.5: Fun in the Twilight with Halion
Posted 07 September 2010 - 09:33 PM
Ever since the change by Blizz to have our shield glyph heals accurately affected by Divine Aegis, DA's healing has subsequently gone up, making crit seem even more appealing.
Posted 07 September 2010 - 09:55 PM
By the way, the stats and spellpower won't make up the difference 5% bigger shields will do. However if you're a tank healing Disc priest or a second Disc priest in the raid, I suppose the haste and crit would be far better.
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
Posted 08 September 2010 - 01:01 AM
Posted 08 September 2010 - 01:47 AM
There should be a formula that shows where the benefits change based on your spell usage. For instance, the critical rating conversion is 45.906, while the haste rating conversion is 32.79. So, assuming (falsely) that the throughput increase are the same, haste is already 40% better per rating.
However, for direct heals, Haste gives a flat 1% increase per percentage. Critical gives less, since a critical heal is 1.5 times larger than a normal heal instead of twice as large. I believe that Divine Aegis makes this 1.9. For shielding, haste gives 0 value, and critical gives an increase that is 1.9*20% of your shield value (Power Word: Shield glyph heal).
Perhaps one of the more advanced statistical mathematicians here can confirm the formula that shows at what ratio of direct heals to shields does haste come out as the throughput winner for Discipline priests. This is particularly relevant for Halion if you are the 'upstairs' healer, and a large portion of your heals are direct heals on the tank.
Jovavich - Arcane/Fire Mage
Posted 06 October 2010 - 08:38 PM
In my final revision to the guide, I have appended a new section that contains my notes regarding which guide section needs some work, needs to be rewritten or might still be usable (I was actually surprised there are such sections). If a new guide author wishes to discuss that list, please use PM - expect this thread to be locked pretty soon.
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.
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