Since the druid "nerf", does anyone else take a protection pally as an MT/OT? Most of these posts are before the patch changed a few things for druids, so I was trying to get a better idea of what to start looking for as far as getting kara groups at 70.
The nerf was massively overhyped. Druid tanking in Karazhan has never been better, especially now we that 80% of the instance isn't immune to the primary aggro dump threat move.
Even post-nerf, after losing 800hp and 1700ish armor (roughly 5% more physical damage), the only place I'm ever at more risk dying than our warrior(s) (We interchange the MT/OT role depending on the fights) is probably the Spell Shade/Sorcerous Shade packs.
Warriors and Druids remain very viable tanks... and while Blizzard are (according to Blue's) 'in the process of reevaluating paladin tanking ability', a paladin who itemizes appropriately in the meantime (mainly mitigation/hit points > spell damage, since Kara is mostly undead) also makes an awesome tank.
That said, we normally roll to KZ with 2 tanks, 2 healers, 1-2 Warlocks, 1 enhance shaman, 3-4 assorted DPS. We have completed every encounter up to this point with only 2 healers (every opera event, aran, maiden, illhoof, all the "tough" ones) and 2 tanks. Is this possible with Netherspite? I've read a few strats that say you * must* bring 3 tanks and 3 healers but we'd rather have a harder fight and not do that if its possible.
Netherspite should be very doable with any decent group setup as long as the methods of creatively abusing the various beams' mechanics are brought into play. 2 healers (considering you took Aran out, they're likely very good) should be enough if everyone does their part to minimize breath phase damage. Also, is one of the healers a Restoration druid? One of the perks of green beam is that if timed well, a druid can basically spam regrowth on 5 high-risk people right before a breath phase, and have 600-tick heals every 3 seconds for 21 seconds, mitigating a lot of the aura ticks for a good duration of the breath phase. Renew also works wonders for this, though it doesn't last as long.
Prolly should move the discussion over here --> http://elitistjerks....read.php?t=9698
to avoid a derail.
Btw, a little late in reply, but
... however, my average ping time is in the area of 250-350ms. I'm wondering how much it will affect my survivability in these fights down the road.
I hate you so much.